Searched refs:ClearDepthStencilView (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | ResourceManager11.cpp | 317 deviceContext->ClearDepthStencilView(dsv.get(), clearFlags, kDebugDepthInitValue, in ClearResource()
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D | Clear11.cpp | 594 deviceContext->ClearDepthStencilView(dsv, clearFlags, depthClear, stencilClear); in clearFramebuffer()
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D | Blit11.cpp | 1788 deviceContext->ClearDepthStencilView(mResolvedDepthDSView.get(), D3D11_CLEAR_DEPTH, 1.0f, 0); in initResolveDepthOnly()
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D | Renderer11.cpp | 4217 mDeviceContext->ClearDepthStencilView(rt11->getDepthStencilView().get(), clearFlags, in clearRenderTarget()
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/external/skia/src/gpu/d3d/ |
D | GrD3DCommandList.cpp | 495 fCommandList->ClearDepthStencilView(stencil->view(), D3D12_CLEAR_FLAG_STENCIL, 0, in clearDepthStencilView()
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/external/mesa3d/src/gallium/drivers/svga/svgadump/ |
D | svga_dump.c | 1671 SVGA3D_DUMP_HEADER(ClearDepthStencilView) in SVGA3D_DUMP_HEADER() argument 2118 SVGA3D_DUMP_CASE_BASIC(ClearDepthStencilView, CLEAR_DEPTHSTENCIL_VIEW); in svga_dump_command()
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