Searched refs:CmdListsCount (Results 1 – 7 of 7) sorted by relevance
120 for (int i = 0; i < drawData->CmdListsCount; ++i) { in onPaint()
163 for (int i = 0; i < drawData->CmdListsCount; ++i) { in onPaint()
175 for (int n = 0; n < draw_data->CmdListsCount; n++) in ImGui_ImplOpenGL3_RenderDrawData()
1893 int CmdListsCount; // Number of ImDrawList* to render member1903 …void Clear() { Valid = false; CmdLists = NULL; CmdListsCount = TotalVtxCount = TotalIdxCount = … in Clear()
1276 for (int i = 0; i < CmdListsCount; i++) in DeIndexAllBuffers()1295 for (int i = 0; i < CmdListsCount; i++) in ScaleClipRects()
3732 draw_data->CmdListsCount = draw_lists->Size; in SetupDrawData()3891 if (g.DrawData.CmdListsCount > 0 && g.IO.RenderDrawListsFn != NULL) in Render()
1236 for (int n = 0; n < draw_data->CmdListsCount; n++) in render_swapchain_display()1301 for (int n = 0; n < draw_data->CmdListsCount; n++) in render_swapchain_display()