Home
last modified time | relevance | path

Searched refs:CmpNLT (Results 1 – 17 of 17) sorted by relevance

/external/swiftshader/src/Shader/
DShaderCore.cpp274 y -= As<Float4>(CmpNLT(y, Float4(3.14159265e+0f)) & As<Int4>(Float4(6.28318530e+0f))); in cosine_pi()
396 Int4 O = CmpNLT(absx, Float4(1.0f)); in arctan()
425 Int4 O = CmpNLT(y1, x1); in arctan()
1113 dst.x = As<Float4>(CmpNLT(x.x, edge.x) & As<Int4>(Float4(1.0f))); in step()
1114 dst.y = As<Float4>(CmpNLT(x.y, edge.y) & As<Int4>(Float4(1.0f))); in step()
1115 dst.z = As<Float4>(CmpNLT(x.z, edge.z) & As<Int4>(Float4(1.0f))); in step()
1116 dst.w = As<Float4>(CmpNLT(x.w, edge.w) & As<Int4>(Float4(1.0f))); in step()
1183 dst.z = As<Float4>(As<Int4>(dst.z) & CmpNLT(src.x, Float4(0.0f))); in lit()
1184 dst.z = As<Float4>(As<Int4>(dst.z) & CmpNLT(src.y, Float4(0.0f))); in lit()
1423 Int4 flip = CmpNLT(Nref.x * I.x, Float4(0.0f)) & Int4(0x80000000); in forward1()
[all …]
DPixelProgram.cpp87 face = As<Float4>(state.frontFaceCCW ? CmpNLT(face, Float4(0.0f)) : CmpLT(face, Float4(0.0f))); in setBuiltins()
1328 if(mask & 0x1) kill &= SignMask(CmpNLT(src.x, Float4(0.0f))); in TEXKILL()
1329 if(mask & 0x2) kill &= SignMask(CmpNLT(src.y, Float4(0.0f))); in TEXKILL()
1330 if(mask & 0x4) kill &= SignMask(CmpNLT(src.z, Float4(0.0f))); in TEXKILL()
1331 if(mask & 0x8) kill &= SignMask(CmpNLT(src.w, Float4(0.0f))); in TEXKILL()
1402 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; in BREAKC()
1696 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; in IFC()
DPixelRoutine.cpp472 zTest = CmpNLT(zValue, Z); in depthTest()
486 zTest = CmpNLT(zValue, Z); in depthTest()
570 Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c0))); in alphaToCoverage()
571 Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c1))); in alphaToCoverage()
572 Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c2))); in alphaToCoverage()
573 Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c3))); in alphaToCoverage()
DPixelPipeline.cpp1656 Int kill = SignMask(CmpNLT(u, Float4(0.0f))) & in TEXKILL()
1657 SignMask(CmpNLT(v, Float4(0.0f))) & in TEXKILL()
1658 SignMask(CmpNLT(s, Float4(0.0f))); in TEXKILL()
DVertexProgram.cpp1086 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; in BREAKC()
1380 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; in IFC()
DSamplerCore.cpp1417 Int4 mask = As<Int4>(CmpNLT(dUV2.x, dUV2.y)); in computeLod()
2181 case COMPARE_GREATEREQUAL: boolean = CmpNLT(ref, c.x); break; in sampleTexel()
/external/swiftshader/src/Reactor/
DOptimalIntrinsics.cpp146 Int4 O = CmpNLT(absx, Float4(1.0f)); in Atan()
175 Int4 O = CmpNLT(y1, x1); in Atan2()
DReactor.hpp1998 RValue<Int4> CmpNLT(RValue<Int4> x, RValue<Int4> y);
2006 return CmpNLT(x, y); in CmpGE()
2098 RValue<UInt4> CmpNLT(RValue<UInt4> x, RValue<UInt4> y);
2106 return CmpNLT(x, y); in CmpGE()
2370 RValue<Int4> CmpNLT(RValue<Float4> x, RValue<Float4> y);
2378 return CmpNLT(x, y); in CmpGE()
DSubzeroReactor.cpp3546 RValue<Int4> CmpNLT(RValue<Int4> x, RValue<Int4> y) in CmpNLT() function
3722 Int4 uiValue = CmpNLT(cast, Float4(ustartf)); in UInt4()
3805 RValue<UInt4> CmpNLT(RValue<UInt4> x, RValue<UInt4> y) in CmpNLT() function
4079 RValue<Int4> CmpNLT(RValue<Float4> x, RValue<Float4> y) in CmpNLT() function
DLLVMReactor.cpp2676 RValue<Int4> CmpNLT(RValue<Int4> x, RValue<Int4> y) in CmpNLT() function
2859 RValue<UInt4> CmpNLT(RValue<UInt4> x, RValue<UInt4> y) in CmpNLT() function
3233 RValue<Int4> CmpNLT(RValue<Float4> x, RValue<Float4> y) in CmpNLT() function
/external/swiftshader/src/Renderer/
DQuadRasterizer.cpp206 zTest = CmpNLT(zValue, z); in rasterize()
/external/swiftshader/src/Pipeline/
DSpirvShaderImage.cpp573 SIMD::Int oobMask = As<SIMD::Int>(CmpNLT(As<SIMD::UInt>(u), width)); in GetTexelAddress()
578 oobMask |= As<SIMD::Int>(CmpNLT(As<SIMD::UInt>(v), height)); in GetTexelAddress()
585 oobMask |= As<SIMD::Int>(CmpNLT(As<SIMD::UInt>(w), SIMD::UInt(depth))); in GetTexelAddress()
594 oobMask |= As<SIMD::Int>(CmpNLT(As<SIMD::UInt>(n), sampleCount)); in GetTexelAddress()
DSamplerCore.cpp1225 Int4 mask = As<Int4>(CmpNLT(dUV2.x, dUV2.y)); in computeLod2D()
1919 valid = CmpNLT(negative, Int4(0)); in sampleTexel()
2082 case VK_COMPARE_OP_GREATER_OR_EQUAL: boolean = CmpNLT(ref, c.x); break; in sampleTexel()
2250 auto positive = CmpNLT(n, Int4(0)); in mirror()
2257 auto positive = CmpNLT(x, Int4(0)); in mod()
2425 Int4 border0 = CmpLT(xyz0, Int4(0)) | CmpNLT(xyz0, dim); in address()
2426 Int4 border1 = CmpLT(xyz1, Int4(0)) | CmpNLT(xyz1, dim); in address()
DShaderCore.cpp272 y -= As<Float4>(CmpNLT(y, Float4(3.14159265e+0f)) & As<Int4>(Float4(6.28318530e+0f))); in cosine_pi()
380 Int4 O = CmpNLT(absx, Float4(1.0f)); in arctan()
409 Int4 O = CmpNLT(y1, x1); in arctan()
DSpirvShaderGLSLstd450.cpp229 dst.move(i, CmpNLT(x.Float(i), edge.Float(i)) & As<SIMD::Int>(SIMD::Float(1.0f))); in EmitExtGLSLstd450()
335 SIMD::Int pos = CmpNLT(k, SIMD::Float(0.0f)); in EmitExtGLSLstd450()
DPixelRoutine.cpp478 zTest = CmpNLT(zValue, Z); in depthTest32F()
621 Int4 coverage = CmpNLT(alpha, *Pointer<Float4>(data + a2c[q])); in alphaToCoverage()
/external/swiftshader/tests/ReactorUnitTests/
DReactorUnitTests.cpp1359 …*Pointer<Int4>(out + 16 * 3) = CmpNLT(Float4(1.0f, 1.0f, -0.0f, +0.0f), Float4(0.0f, 1.0f, +0.0f, … in TEST()
1360 *Pointer<Int4>(out + 16 * 4) = CmpNLT(Int4(1, 0, -1, -0), Int4(0, 1, 0, +0)); in TEST()