/external/swiftshader/src/Shader/ |
D | ShaderCore.cpp | 274 y -= As<Float4>(CmpNLT(y, Float4(3.14159265e+0f)) & As<Int4>(Float4(6.28318530e+0f))); in cosine_pi() 396 Int4 O = CmpNLT(absx, Float4(1.0f)); in arctan() 425 Int4 O = CmpNLT(y1, x1); in arctan() 1113 dst.x = As<Float4>(CmpNLT(x.x, edge.x) & As<Int4>(Float4(1.0f))); in step() 1114 dst.y = As<Float4>(CmpNLT(x.y, edge.y) & As<Int4>(Float4(1.0f))); in step() 1115 dst.z = As<Float4>(CmpNLT(x.z, edge.z) & As<Int4>(Float4(1.0f))); in step() 1116 dst.w = As<Float4>(CmpNLT(x.w, edge.w) & As<Int4>(Float4(1.0f))); in step() 1183 dst.z = As<Float4>(As<Int4>(dst.z) & CmpNLT(src.x, Float4(0.0f))); in lit() 1184 dst.z = As<Float4>(As<Int4>(dst.z) & CmpNLT(src.y, Float4(0.0f))); in lit() 1423 Int4 flip = CmpNLT(Nref.x * I.x, Float4(0.0f)) & Int4(0x80000000); in forward1() [all …]
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D | PixelProgram.cpp | 87 face = As<Float4>(state.frontFaceCCW ? CmpNLT(face, Float4(0.0f)) : CmpLT(face, Float4(0.0f))); in setBuiltins() 1328 if(mask & 0x1) kill &= SignMask(CmpNLT(src.x, Float4(0.0f))); in TEXKILL() 1329 if(mask & 0x2) kill &= SignMask(CmpNLT(src.y, Float4(0.0f))); in TEXKILL() 1330 if(mask & 0x4) kill &= SignMask(CmpNLT(src.z, Float4(0.0f))); in TEXKILL() 1331 if(mask & 0x8) kill &= SignMask(CmpNLT(src.w, Float4(0.0f))); in TEXKILL() 1402 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; in BREAKC() 1696 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; in IFC()
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D | PixelRoutine.cpp | 472 zTest = CmpNLT(zValue, Z); in depthTest() 486 zTest = CmpNLT(zValue, Z); in depthTest() 570 Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c0))); in alphaToCoverage() 571 Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c1))); in alphaToCoverage() 572 Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c2))); in alphaToCoverage() 573 Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c3))); in alphaToCoverage()
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D | PixelPipeline.cpp | 1656 Int kill = SignMask(CmpNLT(u, Float4(0.0f))) & in TEXKILL() 1657 SignMask(CmpNLT(v, Float4(0.0f))) & in TEXKILL() 1658 SignMask(CmpNLT(s, Float4(0.0f))); in TEXKILL()
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D | VertexProgram.cpp | 1086 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; in BREAKC() 1380 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; in IFC()
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D | SamplerCore.cpp | 1417 Int4 mask = As<Int4>(CmpNLT(dUV2.x, dUV2.y)); in computeLod() 2181 case COMPARE_GREATEREQUAL: boolean = CmpNLT(ref, c.x); break; in sampleTexel()
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/external/swiftshader/src/Reactor/ |
D | OptimalIntrinsics.cpp | 146 Int4 O = CmpNLT(absx, Float4(1.0f)); in Atan() 175 Int4 O = CmpNLT(y1, x1); in Atan2()
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D | Reactor.hpp | 1998 RValue<Int4> CmpNLT(RValue<Int4> x, RValue<Int4> y); 2006 return CmpNLT(x, y); in CmpGE() 2098 RValue<UInt4> CmpNLT(RValue<UInt4> x, RValue<UInt4> y); 2106 return CmpNLT(x, y); in CmpGE() 2370 RValue<Int4> CmpNLT(RValue<Float4> x, RValue<Float4> y); 2378 return CmpNLT(x, y); in CmpGE()
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D | SubzeroReactor.cpp | 3546 RValue<Int4> CmpNLT(RValue<Int4> x, RValue<Int4> y) in CmpNLT() function 3722 Int4 uiValue = CmpNLT(cast, Float4(ustartf)); in UInt4() 3805 RValue<UInt4> CmpNLT(RValue<UInt4> x, RValue<UInt4> y) in CmpNLT() function 4079 RValue<Int4> CmpNLT(RValue<Float4> x, RValue<Float4> y) in CmpNLT() function
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D | LLVMReactor.cpp | 2676 RValue<Int4> CmpNLT(RValue<Int4> x, RValue<Int4> y) in CmpNLT() function 2859 RValue<UInt4> CmpNLT(RValue<UInt4> x, RValue<UInt4> y) in CmpNLT() function 3233 RValue<Int4> CmpNLT(RValue<Float4> x, RValue<Float4> y) in CmpNLT() function
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/external/swiftshader/src/Renderer/ |
D | QuadRasterizer.cpp | 206 zTest = CmpNLT(zValue, z); in rasterize()
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/external/swiftshader/src/Pipeline/ |
D | SpirvShaderImage.cpp | 573 SIMD::Int oobMask = As<SIMD::Int>(CmpNLT(As<SIMD::UInt>(u), width)); in GetTexelAddress() 578 oobMask |= As<SIMD::Int>(CmpNLT(As<SIMD::UInt>(v), height)); in GetTexelAddress() 585 oobMask |= As<SIMD::Int>(CmpNLT(As<SIMD::UInt>(w), SIMD::UInt(depth))); in GetTexelAddress() 594 oobMask |= As<SIMD::Int>(CmpNLT(As<SIMD::UInt>(n), sampleCount)); in GetTexelAddress()
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D | SamplerCore.cpp | 1225 Int4 mask = As<Int4>(CmpNLT(dUV2.x, dUV2.y)); in computeLod2D() 1919 valid = CmpNLT(negative, Int4(0)); in sampleTexel() 2082 case VK_COMPARE_OP_GREATER_OR_EQUAL: boolean = CmpNLT(ref, c.x); break; in sampleTexel() 2250 auto positive = CmpNLT(n, Int4(0)); in mirror() 2257 auto positive = CmpNLT(x, Int4(0)); in mod() 2425 Int4 border0 = CmpLT(xyz0, Int4(0)) | CmpNLT(xyz0, dim); in address() 2426 Int4 border1 = CmpLT(xyz1, Int4(0)) | CmpNLT(xyz1, dim); in address()
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D | ShaderCore.cpp | 272 y -= As<Float4>(CmpNLT(y, Float4(3.14159265e+0f)) & As<Int4>(Float4(6.28318530e+0f))); in cosine_pi() 380 Int4 O = CmpNLT(absx, Float4(1.0f)); in arctan() 409 Int4 O = CmpNLT(y1, x1); in arctan()
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D | SpirvShaderGLSLstd450.cpp | 229 dst.move(i, CmpNLT(x.Float(i), edge.Float(i)) & As<SIMD::Int>(SIMD::Float(1.0f))); in EmitExtGLSLstd450() 335 SIMD::Int pos = CmpNLT(k, SIMD::Float(0.0f)); in EmitExtGLSLstd450()
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D | PixelRoutine.cpp | 478 zTest = CmpNLT(zValue, Z); in depthTest32F() 621 Int4 coverage = CmpNLT(alpha, *Pointer<Float4>(data + a2c[q])); in alphaToCoverage()
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/external/swiftshader/tests/ReactorUnitTests/ |
D | ReactorUnitTests.cpp | 1359 …*Pointer<Int4>(out + 16 * 3) = CmpNLT(Float4(1.0f, 1.0f, -0.0f, +0.0f), Float4(0.0f, 1.0f, +0.0f, … in TEST() 1360 *Pointer<Int4>(out + 16 * 4) = CmpNLT(Int4(1, 0, -1, -0), Int4(0, 1, 0, +0)); in TEST()
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