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Searched refs:ColorUniform (Results 1 – 25 of 26) sorted by relevance

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/external/angle/src/tests/gl_tests/
DMultisampledRenderToTextureTest.cpp70 << essl1_shaders::ColorUniform() in setupUniformColorProgramMultiRenderTarget()
79 fs << " gl_FragData[" << index << "] = " << essl1_shaders::ColorUniform() in setupUniformColorProgramMultiRenderTarget()
765 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
1210 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in drawCopyThenBlendCommon()
1287 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in clearDrawCopyThenBlendSameProgramCommon()
1405 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
1511 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in drawCopyDrawThenMaskedClearCommon()
1589 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in drawCopyDrawAttachInvalidatedThenDrawCommon()
1698 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in drawCopyDrawAttachDepthStencilClearThenDrawCommon()
1815 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
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DColorMaskTest.cpp33 mColorUniform = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp()
DDiscardFramebufferEXTTest.cpp128 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
188 colorUniformLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
DDepthStencilTest.cpp427 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
477 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
525 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
DMultithreadingTest.cpp266 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
309 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
362 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
414 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
DFramebufferRenderMipmapTest.cpp32 mColorLocation = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp()
DVulkanPerformanceCounterTest.cpp278 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
1549 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
1703 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
1778 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
1912 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
2027 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
2158 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
2280 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
2392 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
2509 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
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DBlendMinMaxTest.cpp130 mColorLocation = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp()
DVulkanMultithreadingTest.cpp154 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
DCubeMapTextureTest.cpp33 mColorLocation = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp()
DFramebufferMixedSamplesTest.cpp41 mColorLoc = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp()
DSRGBFramebufferTest.cpp39 mColorLocation = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp()
DParallelShaderCompileTest.cpp236 glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in runAndVerify()
DMultisampleCompatibilityTest.cpp40 mColorLoc = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp()
DClearTest.cpp413 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
607 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
658 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
2181 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
2226 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
DLineLoopTest.cpp35 mColorLocation = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp()
DStateChangeTest.cpp980 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
1525 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in blendAndVerifyColor()
1827 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
1894 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
1964 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
2032 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
3571 GLint colorUniformLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
3676 GLint uniformLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
3774 const GLint uniformLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
DWebGLFramebufferTest.cpp232 GLint uniformLoc = glGetUniformLocation(program.get(), essl1_shaders::ColorUniform()); in testDepthStencilDepthStencil()
DFramebufferTest.cpp492 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
3007 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
3105 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
DGeometryShaderTest.cpp1072 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in verifyLayeredFramebufferDepthStencil()
DTransformFeedbackTest.cpp3129 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
3291 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
DMemoryBarrierTest.cpp2619 glGetUniformLocation(verifyProgram, angle::essl1_shaders::ColorUniform()); in framebufferBitImageWriteThenDraw()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderInvarianceTests.cpp160 struct ColorUniform struct
229 sizeof(ColorUniform), // VkDeviceSize size in iterate()
243 ColorUniform* bufferData = (ColorUniform*)(uniformBufferAllocation[passNdx]->getHostPtr()); in iterate()
/external/angle/util/
Dshader_utils.h61 ANGLE_UTIL_EXPORT const char *ColorUniform();
Dshader_utils.cpp385 const char *ColorUniform() in ColorUniform() function

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