/external/angle/src/tests/gl_tests/ |
D | MultisampledRenderToTextureTest.cpp | 70 << essl1_shaders::ColorUniform() in setupUniformColorProgramMultiRenderTarget() 79 fs << " gl_FragData[" << index << "] = " << essl1_shaders::ColorUniform() in setupUniformColorProgramMultiRenderTarget() 765 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P() 1210 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in drawCopyThenBlendCommon() 1287 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in clearDrawCopyThenBlendSameProgramCommon() 1405 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P() 1511 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in drawCopyDrawThenMaskedClearCommon() 1589 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in drawCopyDrawAttachInvalidatedThenDrawCommon() 1698 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in drawCopyDrawAttachDepthStencilClearThenDrawCommon() 1815 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P() [all …]
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D | ColorMaskTest.cpp | 33 mColorUniform = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp()
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D | DiscardFramebufferEXTTest.cpp | 128 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() 188 colorUniformLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
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D | DepthStencilTest.cpp | 427 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() 477 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() 525 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P()
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D | MultithreadingTest.cpp | 266 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() 309 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() 362 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() 414 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
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D | FramebufferRenderMipmapTest.cpp | 32 mColorLocation = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp()
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D | VulkanPerformanceCounterTest.cpp | 278 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() 1549 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() 1703 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() 1778 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() 1912 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P() 2027 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P() 2158 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P() 2280 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P() 2392 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P() 2509 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() [all …]
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D | BlendMinMaxTest.cpp | 130 mColorLocation = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp()
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D | VulkanMultithreadingTest.cpp | 154 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
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D | CubeMapTextureTest.cpp | 33 mColorLocation = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp()
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D | FramebufferMixedSamplesTest.cpp | 41 mColorLoc = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp()
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D | SRGBFramebufferTest.cpp | 39 mColorLocation = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp()
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D | ParallelShaderCompileTest.cpp | 236 glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in runAndVerify()
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D | MultisampleCompatibilityTest.cpp | 40 mColorLoc = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp()
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D | ClearTest.cpp | 413 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() 607 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() 658 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() 2181 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P() 2226 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
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D | LineLoopTest.cpp | 35 mColorLocation = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); in testSetUp()
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D | StateChangeTest.cpp | 980 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P() 1525 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in blendAndVerifyColor() 1827 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() 1894 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() 1964 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() 2032 glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() 3571 GLint colorUniformLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() 3676 GLint uniformLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() 3774 const GLint uniformLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P()
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D | WebGLFramebufferTest.cpp | 232 GLint uniformLoc = glGetUniformLocation(program.get(), essl1_shaders::ColorUniform()); in testDepthStencilDepthStencil()
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D | FramebufferTest.cpp | 492 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P() 3007 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P() 3105 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
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D | GeometryShaderTest.cpp | 1072 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in verifyLayeredFramebufferDepthStencil()
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D | TransformFeedbackTest.cpp | 3129 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P() 3291 glGetUniformLocation(drawColor, angle::essl1_shaders::ColorUniform()); in TEST_P()
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D | MemoryBarrierTest.cpp | 2619 glGetUniformLocation(verifyProgram, angle::essl1_shaders::ColorUniform()); in framebufferBitImageWriteThenDraw()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderInvarianceTests.cpp | 160 struct ColorUniform struct 229 sizeof(ColorUniform), // VkDeviceSize size in iterate() 243 ColorUniform* bufferData = (ColorUniform*)(uniformBufferAllocation[passNdx]->getHostPtr()); in iterate()
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/external/angle/util/ |
D | shader_utils.h | 61 ANGLE_UTIL_EXPORT const char *ColorUniform();
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D | shader_utils.cpp | 385 const char *ColorUniform() in ColorUniform() function
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