Searched refs:CompatibleRenderPassSet (Results 1 – 4 of 4) sorted by relevance
225 class CompatibleRenderPassSet {230 CompatibleRenderPassSet(const GrVkGpu* gpu, const GrVkRenderTarget& target);263 SkSTArray<4, CompatibleRenderPassSet> fRenderPassArray;
213 CompatibleRenderPassSet& compatibleSet = fRenderPassArray[compatibleHandle.toIndex()]; in findRenderPass()553 GrVkResourceProvider::CompatibleRenderPassSet::CompatibleRenderPassSet( in CompatibleRenderPassSet() function in GrVkResourceProvider::CompatibleRenderPassSet561 bool GrVkResourceProvider::CompatibleRenderPassSet::isCompatible( in isCompatible()569 GrVkRenderPass* GrVkResourceProvider::CompatibleRenderPassSet::getRenderPass( in getRenderPass()586 void GrVkResourceProvider::CompatibleRenderPassSet::releaseResources(GrVkGpu* gpu) { in releaseResources()595 void GrVkResourceProvider::CompatibleRenderPassSet::abandonResources() { in abandonResources()
265 class CompatibleRenderPassSet {270 CompatibleRenderPassSet(GrVkRenderPass* renderPass);311 SkSTArray<4, CompatibleRenderPassSet> fRenderPassArray;
206 CompatibleRenderPassSet& compatibleSet = fRenderPassArray[compatibleHandle.toIndex()]; in findRenderPass()594 GrVkResourceProvider::CompatibleRenderPassSet::CompatibleRenderPassSet(GrVkRenderPass* renderPass) in CompatibleRenderPassSet() function in GrVkResourceProvider::CompatibleRenderPassSet600 bool GrVkResourceProvider::CompatibleRenderPassSet::isCompatible( in isCompatible()612 GrVkRenderPass* GrVkResourceProvider::CompatibleRenderPassSet::getRenderPass( in getRenderPass()634 void GrVkResourceProvider::CompatibleRenderPassSet::releaseResources() { in releaseResources()