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Searched refs:CompileShader (Results 1 – 25 of 47) sorted by relevance

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/external/angle/src/tests/gl_tests/
DLinkAndRelinkTest.cpp71 GLuint vs = CompileShader(GL_VERTEX_SHADER, kVS); in TEST_P()
72 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P()
234 GLuint cs = CompileShader(GL_COMPUTE_SHADER, kCS); in TEST_P()
328 GLuint cs = CompileShader(GL_COMPUTE_SHADER, kCS); in TEST_P()
353 GLuint vs = CompileShader(GL_VERTEX_SHADER, kVS); in TEST_P()
354 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P()
393 GLuint vs = CompileShader(GL_VERTEX_SHADER, kVS); in TEST_P()
394 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P()
428 GLuint cs = CompileShader(GL_COMPUTE_SHADER, kCS); in TEST_P()
DParallelShaderCompileTest.cpp83 GLuint CompileShader(GLenum type, const std::string &source) in CompileShader() function in __anon09bac4790111::ParallelShaderCompileTest::Task
195 CompileShader(GL_VERTEX_SHADER, insertRandomString(essl1_shaders::vs::Simple())); in compile()
196 mFragmentShader = CompileShader(GL_FRAGMENT_SHADER, in compile()
271 mShader = CompileShader(GL_COMPUTE_SHADER, insertRandomString(kCSSource)); in compile()
DBlendFuncExtendedTest.cpp696 GLuint vs = CompileShader(GL_VERTEX_SHADER, essl3_shaders::vs::Simple()); in TEST_P()
697 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P()
734 GLuint vs = CompileShader(GL_VERTEX_SHADER, essl3_shaders::vs::Simple()); in TEST_P()
735 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P()
819 GLuint vs = CompileShader(GL_VERTEX_SHADER, essl3_shaders::vs::Simple()); in TEST_P()
820 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fragShader.str().c_str()); in TEST_P()
DContextLostTest.cpp86 GLuint vs = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Simple()); in TEST_P()
87 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, essl1_shaders::fs::UniformColor()); in TEST_P()
DContextNoErrorTest.cpp125 GLuint vs = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Simple()); in TEST_P()
126 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, essl1_shaders::fs::Red()); in TEST_P()
DBindUniformLocationTest.cpp150 GLuint vs = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Simple()); in TEST_P()
151 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P()
DWebGLCompatibilityTest.cpp386 ASSERT_EQ(0u, CompileShader(GL_FRAGMENT_SHADER, kFS)); in TEST_P()
394 GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P()
412 ASSERT_EQ(0u, CompileShader(GL_FRAGMENT_SHADER, kFS)); in TEST_P()
420 GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P()
437 ASSERT_EQ(0u, CompileShader(GL_FRAGMENT_SHADER, kFS)); in TEST_P()
445 GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P()
506 EXPECT_EQ(0u, CompileShader(GL_FRAGMENT_SHADER, kFSES2)); in TEST_P()
520 EXPECT_EQ(0u, CompileShader(GL_FRAGMENT_SHADER, kFSES3)); in TEST_P()
536 EXPECT_NE(0u, CompileShader(GL_FRAGMENT_SHADER, kFSES2)); in TEST_P()
551 EXPECT_NE(0u, CompileShader(GL_FRAGMENT_SHADER, kFSES3)); in TEST_P()
[all …]
DGeometryShaderTest.cpp130 GLuint geometryShader = CompileShader(GL_GEOMETRY_SHADER_EXT, kGS); in TEST_P()
210 GLuint vertexShader = CompileShader(GL_VERTEX_SHADER, essl31_shaders::vs::Simple()); in TEST_P()
211 GLuint fragmentShader = CompileShader(GL_FRAGMENT_SHADER, essl31_shaders::fs::Red()); in TEST_P()
890 GLuint geometryShader = CompileShader(GL_GEOMETRY_SHADER_EXT, kGS); in TEST_P()
DComputeShaderTest.cpp124 GLuint cs = CompileShader(GL_COMPUTE_SHADER, kCS); in TEST_P()
209 GLuint vs = CompileShader(GL_VERTEX_SHADER, kVS); in TEST_P()
210 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P()
211 GLuint cs = CompileShader(GL_COMPUTE_SHADER, kCS); in TEST_P()
258 GLuint vs = CompileShader(GL_VERTEX_SHADER, kVS); in TEST_P()
259 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P()
260 GLuint cs = CompileShader(GL_COMPUTE_SHADER, kCS); in TEST_P()
313 GLuint vs = CompileShader(GL_VERTEX_SHADER, kVS); in TEST_P()
314 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P()
4022 GLuint cs = CompileShader(GL_COMPUTE_SHADER, kCS); in TEST_P()
DGLSLTest.cpp469 GLuint vs = CompileShader(GL_VERTEX_SHADER, vertexShader); in validateComponentsInErrorMessage()
470 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fragmentShader); in validateComponentsInErrorMessage()
1383 GLuint shader = CompileShader(GL_VERTEX_SHADER, kVS); in TEST_P()
1996 GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFSSourceVec); in TEST_P()
2012 shader = CompileShader(GL_FRAGMENT_SHADER, kFSSourceMat); in TEST_P()
2028 shader = CompileShader(GL_FRAGMENT_SHADER, kFSSourceArray); in TEST_P()
2389 GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P()
2524 GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P()
5136 GLuint shader = CompileShader(GL_VERTEX_SHADER, kVS); in TEST_P()
5151 GLuint shader = CompileShader(GL_VERTEX_SHADER, kVS); in TEST_P()
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/external/angle/util/
Dshader_utils.cpp37 GLuint vs = CompileShader(GL_VERTEX_SHADER, vsSource); in CompileProgramInternal()
38 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fsSource); in CompileProgramInternal()
61 tcs = CompileShader(GL_TESS_CONTROL_SHADER_EXT, tcsSource); in CompileProgramInternal()
76 tes = CompileShader(GL_TESS_EVALUATION_SHADER_EXT, tesSource); in CompileProgramInternal()
92 gs = CompileShader(GL_GEOMETRY_SHADER_EXT, gsSource); in CompileProgramInternal()
140 GLuint CompileShader(GLenum type, const char *source) in CompileShader() function
187 return CompileShader(type, source.c_str()); in CompileShaderFromFile()
319 GLuint cs = CompileShader(GL_COMPUTE_SHADER, csSource); in CompileComputeProgram()
Dshader_utils.h19 ANGLE_UTIL_EXPORT GLuint CompileShader(GLenum type, const char *source);
/external/angle/src/tests/perf_tests/
DLinkProgramPerfTest.cpp143 GLuint vs = CompileShader(GL_VERTEX_SHADER, vertexShader); in drawBenchmark()
144 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fragmentShader); in drawBenchmark()
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/
Dgl_shader.h36 static absl::Status CompileShader(GLenum shader_type,
Dgl_shader.cc45 absl::Status GlShader::CompileShader(GLenum shader_type, in CompileShader() function in tflite::gpu::gl::GlShader
Dgl_sync.cc94 RETURN_IF_ERROR(GlShader::CompileShader(GL_COMPUTE_SHADER, *kCode, &shader)); in NewSync()
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/converters/
Dphwc4_to_bhwc.cc61 GlShader::CompileShader(GL_COMPUTE_SHADER, shader_source, &shader)); in Create()
Dbhwc_to_phwc4.cc68 GlShader::CompileShader(GL_COMPUTE_SHADER, shader_source, &shader)); in Create()
/external/angle/extensions/
DANGLE_translated_shader_source.txt77 been defined, CompileShader has not been called, or the translation has
99 If no source has been defined, CompileShader has not been called, or the
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderImageSizeTests.cpp244 bool CompileShader(GLuint shader) in CompileShader() function in glcts::__anonb11e5f7f0111::ImageSizeMachine
297 if (!CompileShader(sh)) in CreateComputeProgram()
326 if (!CompileShader(sh)) in BuildProgram()
342 if (!CompileShader(sh)) in BuildProgram()
/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp74 GR_GL_CALL(gli, CompileShader(shaderId)); in GrGLCompileAndAttachShader()
/external/skqp/tools/gpu/atlastext/
DGLTestAtlasTextRenderer.cpp152 callgl(CompileShader, vs); in GLTestAtlasTextRenderer()
198 callgl(CompileShader, fs); in GLTestAtlasTextRenderer()
/external/skqp/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp131 GR_GL_CALL(gli, CompileShader(shaderId)); in GrGLCompileAndAttachShader()
/external/angle/src/tests/egl_tests/
DEGLMultiContextTest.cpp135 GLuint cs = CompileShader(GL_COMPUTE_SHADER, kCS); in TEST_P()
/external/skia/src/gpu/gl/
DGrGLAssembleWebGLInterfaceAutogen.cpp76 GET_PROC(CompileShader); in GrGLMakeAssembledWebGLInterface()

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