/external/angle/src/tests/gl_tests/ |
D | LinkAndRelinkTest.cpp | 71 GLuint vs = CompileShader(GL_VERTEX_SHADER, kVS); in TEST_P() 72 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P() 234 GLuint cs = CompileShader(GL_COMPUTE_SHADER, kCS); in TEST_P() 328 GLuint cs = CompileShader(GL_COMPUTE_SHADER, kCS); in TEST_P() 353 GLuint vs = CompileShader(GL_VERTEX_SHADER, kVS); in TEST_P() 354 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P() 393 GLuint vs = CompileShader(GL_VERTEX_SHADER, kVS); in TEST_P() 394 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P() 428 GLuint cs = CompileShader(GL_COMPUTE_SHADER, kCS); in TEST_P()
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D | ParallelShaderCompileTest.cpp | 83 GLuint CompileShader(GLenum type, const std::string &source) in CompileShader() function in __anon09bac4790111::ParallelShaderCompileTest::Task 195 CompileShader(GL_VERTEX_SHADER, insertRandomString(essl1_shaders::vs::Simple())); in compile() 196 mFragmentShader = CompileShader(GL_FRAGMENT_SHADER, in compile() 271 mShader = CompileShader(GL_COMPUTE_SHADER, insertRandomString(kCSSource)); in compile()
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D | BlendFuncExtendedTest.cpp | 696 GLuint vs = CompileShader(GL_VERTEX_SHADER, essl3_shaders::vs::Simple()); in TEST_P() 697 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P() 734 GLuint vs = CompileShader(GL_VERTEX_SHADER, essl3_shaders::vs::Simple()); in TEST_P() 735 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P() 819 GLuint vs = CompileShader(GL_VERTEX_SHADER, essl3_shaders::vs::Simple()); in TEST_P() 820 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fragShader.str().c_str()); in TEST_P()
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D | ContextLostTest.cpp | 86 GLuint vs = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Simple()); in TEST_P() 87 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, essl1_shaders::fs::UniformColor()); in TEST_P()
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D | ContextNoErrorTest.cpp | 125 GLuint vs = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Simple()); in TEST_P() 126 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, essl1_shaders::fs::Red()); in TEST_P()
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D | BindUniformLocationTest.cpp | 150 GLuint vs = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Simple()); in TEST_P() 151 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P()
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D | WebGLCompatibilityTest.cpp | 386 ASSERT_EQ(0u, CompileShader(GL_FRAGMENT_SHADER, kFS)); in TEST_P() 394 GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P() 412 ASSERT_EQ(0u, CompileShader(GL_FRAGMENT_SHADER, kFS)); in TEST_P() 420 GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P() 437 ASSERT_EQ(0u, CompileShader(GL_FRAGMENT_SHADER, kFS)); in TEST_P() 445 GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P() 506 EXPECT_EQ(0u, CompileShader(GL_FRAGMENT_SHADER, kFSES2)); in TEST_P() 520 EXPECT_EQ(0u, CompileShader(GL_FRAGMENT_SHADER, kFSES3)); in TEST_P() 536 EXPECT_NE(0u, CompileShader(GL_FRAGMENT_SHADER, kFSES2)); in TEST_P() 551 EXPECT_NE(0u, CompileShader(GL_FRAGMENT_SHADER, kFSES3)); in TEST_P() [all …]
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D | GeometryShaderTest.cpp | 130 GLuint geometryShader = CompileShader(GL_GEOMETRY_SHADER_EXT, kGS); in TEST_P() 210 GLuint vertexShader = CompileShader(GL_VERTEX_SHADER, essl31_shaders::vs::Simple()); in TEST_P() 211 GLuint fragmentShader = CompileShader(GL_FRAGMENT_SHADER, essl31_shaders::fs::Red()); in TEST_P() 890 GLuint geometryShader = CompileShader(GL_GEOMETRY_SHADER_EXT, kGS); in TEST_P()
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D | ComputeShaderTest.cpp | 124 GLuint cs = CompileShader(GL_COMPUTE_SHADER, kCS); in TEST_P() 209 GLuint vs = CompileShader(GL_VERTEX_SHADER, kVS); in TEST_P() 210 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P() 211 GLuint cs = CompileShader(GL_COMPUTE_SHADER, kCS); in TEST_P() 258 GLuint vs = CompileShader(GL_VERTEX_SHADER, kVS); in TEST_P() 259 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P() 260 GLuint cs = CompileShader(GL_COMPUTE_SHADER, kCS); in TEST_P() 313 GLuint vs = CompileShader(GL_VERTEX_SHADER, kVS); in TEST_P() 314 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P() 4022 GLuint cs = CompileShader(GL_COMPUTE_SHADER, kCS); in TEST_P()
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D | GLSLTest.cpp | 469 GLuint vs = CompileShader(GL_VERTEX_SHADER, vertexShader); in validateComponentsInErrorMessage() 470 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fragmentShader); in validateComponentsInErrorMessage() 1383 GLuint shader = CompileShader(GL_VERTEX_SHADER, kVS); in TEST_P() 1996 GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFSSourceVec); in TEST_P() 2012 shader = CompileShader(GL_FRAGMENT_SHADER, kFSSourceMat); in TEST_P() 2028 shader = CompileShader(GL_FRAGMENT_SHADER, kFSSourceArray); in TEST_P() 2389 GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P() 2524 GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P() 5136 GLuint shader = CompileShader(GL_VERTEX_SHADER, kVS); in TEST_P() 5151 GLuint shader = CompileShader(GL_VERTEX_SHADER, kVS); in TEST_P() [all …]
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/external/angle/util/ |
D | shader_utils.cpp | 37 GLuint vs = CompileShader(GL_VERTEX_SHADER, vsSource); in CompileProgramInternal() 38 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fsSource); in CompileProgramInternal() 61 tcs = CompileShader(GL_TESS_CONTROL_SHADER_EXT, tcsSource); in CompileProgramInternal() 76 tes = CompileShader(GL_TESS_EVALUATION_SHADER_EXT, tesSource); in CompileProgramInternal() 92 gs = CompileShader(GL_GEOMETRY_SHADER_EXT, gsSource); in CompileProgramInternal() 140 GLuint CompileShader(GLenum type, const char *source) in CompileShader() function 187 return CompileShader(type, source.c_str()); in CompileShaderFromFile() 319 GLuint cs = CompileShader(GL_COMPUTE_SHADER, csSource); in CompileComputeProgram()
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D | shader_utils.h | 19 ANGLE_UTIL_EXPORT GLuint CompileShader(GLenum type, const char *source);
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/external/angle/src/tests/perf_tests/ |
D | LinkProgramPerfTest.cpp | 143 GLuint vs = CompileShader(GL_VERTEX_SHADER, vertexShader); in drawBenchmark() 144 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fragmentShader); in drawBenchmark()
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/ |
D | gl_shader.h | 36 static absl::Status CompileShader(GLenum shader_type,
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D | gl_shader.cc | 45 absl::Status GlShader::CompileShader(GLenum shader_type, in CompileShader() function in tflite::gpu::gl::GlShader
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D | gl_sync.cc | 94 RETURN_IF_ERROR(GlShader::CompileShader(GL_COMPUTE_SHADER, *kCode, &shader)); in NewSync()
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/converters/ |
D | phwc4_to_bhwc.cc | 61 GlShader::CompileShader(GL_COMPUTE_SHADER, shader_source, &shader)); in Create()
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D | bhwc_to_phwc4.cc | 68 GlShader::CompileShader(GL_COMPUTE_SHADER, shader_source, &shader)); in Create()
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/external/angle/extensions/ |
D | ANGLE_translated_shader_source.txt | 77 been defined, CompileShader has not been called, or the translation has 99 If no source has been defined, CompileShader has not been called, or the
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderImageSizeTests.cpp | 244 bool CompileShader(GLuint shader) in CompileShader() function in glcts::__anonb11e5f7f0111::ImageSizeMachine 297 if (!CompileShader(sh)) in CreateComputeProgram() 326 if (!CompileShader(sh)) in BuildProgram() 342 if (!CompileShader(sh)) in BuildProgram()
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/external/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 74 GR_GL_CALL(gli, CompileShader(shaderId)); in GrGLCompileAndAttachShader()
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/external/skqp/tools/gpu/atlastext/ |
D | GLTestAtlasTextRenderer.cpp | 152 callgl(CompileShader, vs); in GLTestAtlasTextRenderer() 198 callgl(CompileShader, fs); in GLTestAtlasTextRenderer()
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/external/skqp/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 131 GR_GL_CALL(gli, CompileShader(shaderId)); in GrGLCompileAndAttachShader()
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/external/angle/src/tests/egl_tests/ |
D | EGLMultiContextTest.cpp | 135 GLuint cs = CompileShader(GL_COMPUTE_SHADER, kCS); in TEST_P()
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/external/skia/src/gpu/gl/ |
D | GrGLAssembleWebGLInterfaceAutogen.cpp | 76 GET_PROC(CompileShader); in GrGLMakeAssembledWebGLInterface()
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