Searched refs:CompilerWorkaroundsD3D (Results 1 – 10 of 10) sorted by relevance
18 struct CompilerWorkaroundsD3D;65 void generateWorkarounds(angle::CompilerWorkaroundsD3D *workarounds) const;
178 void ShaderD3D::generateWorkarounds(angle::CompilerWorkaroundsD3D *workarounds) const in generateWorkarounds()
280 const angle::CompilerWorkaroundsD3D &workarounds,
539 gl::ShaderMap<angle::CompilerWorkaroundsD3D> mShaderWorkarounds;
1138 sizeof(angle::CompilerWorkaroundsD3D)); in load()1427 sizeof(angle::CompilerWorkaroundsD3D)); in save()1663 angle::CompilerWorkaroundsD3D(), &geometryExecutable); in getGeometryExecutableForPrimitiveType()2013 std::vector<D3DVarying>(), false, angle::CompilerWorkaroundsD3D(), &computeExecutable)); in getComputeExecutableForImage2DBindLayout()
19 struct CompilerWorkaroundsD3D struct
252 const angle::CompilerWorkaroundsD3D &workarounds,
2667 const angle::CompilerWorkaroundsD3D &workarounds, in compileToExecutable()
210 const angle::CompilerWorkaroundsD3D &workarounds,
3055 const angle::CompilerWorkaroundsD3D &workarounds, in compileToExecutable()