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Searched refs:CompilerWorkaroundsD3D (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.h18 struct CompilerWorkaroundsD3D;
65 void generateWorkarounds(angle::CompilerWorkaroundsD3D *workarounds) const;
DShaderD3D.cpp178 void ShaderD3D::generateWorkarounds(angle::CompilerWorkaroundsD3D *workarounds) const in generateWorkarounds()
DRendererD3D.h280 const angle::CompilerWorkaroundsD3D &workarounds,
DProgramD3D.h539 gl::ShaderMap<angle::CompilerWorkaroundsD3D> mShaderWorkarounds;
DProgramD3D.cpp1138 sizeof(angle::CompilerWorkaroundsD3D)); in load()
1427 sizeof(angle::CompilerWorkaroundsD3D)); in save()
1663 angle::CompilerWorkaroundsD3D(), &geometryExecutable); in getGeometryExecutableForPrimitiveType()
2013 std::vector<D3DVarying>(), false, angle::CompilerWorkaroundsD3D(), &computeExecutable)); in getComputeExecutableForImage2DBindLayout()
/external/angle/include/platform/
DFeaturesD3D.h19 struct CompilerWorkaroundsD3D struct
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h252 const angle::CompilerWorkaroundsD3D &workarounds,
DRenderer9.cpp2667 const angle::CompilerWorkaroundsD3D &workarounds, in compileToExecutable()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.h210 const angle::CompilerWorkaroundsD3D &workarounds,
DRenderer11.cpp3055 const angle::CompilerWorkaroundsD3D &workarounds, in compileToExecutable()