Searched refs:ComponentPhases (Results 1 – 25 of 41) sorted by relevance
12
40 setPhase(ComponentPhases.PRE_DRAW.ordinal()); in ScrollerComponent()48 setPhase(ComponentPhases.PRE_DRAW.ordinal()); in ScrollerComponent()54 setPhase(ComponentPhases.PRE_DRAW.ordinal()); in ScrollerComponent()
40 setPhase(ComponentPhases.POST_COLLISION.ordinal()); in SolidSurfaceComponent()58 setPhase(ComponentPhases.POST_COLLISION.ordinal()); in SolidSurfaceComponent()
45 setPhase(ComponentPhases.PRE_DRAW.ordinal()); in SpriteComponent()54 setPhase(ComponentPhases.PRE_DRAW.ordinal()); in SpriteComponent()
27 public enum ComponentPhases { enum in GameComponent
21 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in CameraBiasComponent()
24 setPhase(ComponentPhases.ANIMATION.ordinal()); in FixedAnimationComponent()
26 setPhase(ComponentPhases.THINK.ordinal()); in PlaySingleSoundComponent()
27 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in FrameRateWatcherComponent()
32 setPhase(ComponentPhases.PHYSICS.ordinal()); in GravityComponent()
24 setPhase(ComponentPhases.THINK.ordinal()); in CrusherAndouComponent()
27 setPhase(ComponentPhases.FRAME_END.ordinal()); in InventoryComponent()
30 setPhase(ComponentPhases.MOVEMENT.ordinal()); in MovementComponent()
26 setPhase(GameComponent.ComponentPhases.POST_PHYSICS.ordinal()); in SimplePhysicsComponent()
24 setPhase(ComponentPhases.ANIMATION.ordinal()); in GenericAnimationComponent()
37 setPhase(ComponentPhases.FRAME_END.ordinal()); in DynamicCollisionComponent()
36 setPhase(ComponentPhases.DRAW.ordinal()); in RenderComponent()
33 setPhase(ComponentPhases.THINK.ordinal()); in HitPlayerComponent()
28 setPhase(ComponentPhases.THINK.ordinal()); in SelectDialogComponent()
34 setPhase(ComponentPhases.ANIMATION.ordinal()); in ButtonAnimationComponent()
31 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in AttackAtDistanceComponent()
29 setPhase(ComponentPhases.COLLISION_DETECTION.ordinal()); in SimpleCollisionComponent()
42 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in SleeperComponent()
44 setPhase(GameComponent.ComponentPhases.THINK.ordinal()); in PopOutComponent()
58 setPhase(ComponentPhases.COLLISION_RESPONSE.ordinal()); in BackgroundCollisionComponent()82 setPhase(ComponentPhases.COLLISION_RESPONSE.ordinal()); in BackgroundCollisionComponent()
38 setPhase(ComponentPhases.COLLISION_DETECTION.ordinal()); in OrbitalMagnetComponent()