Home
last modified time | relevance | path

Searched refs:ComputeIndexRange (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DBufferGL.cpp259 *outRange = gl::ComputeIndexRange(type, mShadowCopy.data() + offset, count, in getIndexRange()
272 *outRange = gl::ComputeIndexRange(type, bufferData, count, primitiveRestartEnabled); in getIndexRange()
DVertexArrayGL.cpp291 *outIndexRange = ComputeIndexRange(type, indices, count, primitiveRestartEnabled); in syncIndexData()
/external/angle/src/libANGLE/renderer/d3d/
DBufferD3D.cpp187 *outRange = gl::ComputeIndexRange(type, data + offset, count, primitiveRestartEnabled); in getIndexRange()
/external/angle/src/libANGLE/renderer/null/
DBufferNULL.cpp125 *outRange = gl::ComputeIndexRange(type, mData.data() + offset, count, primitiveRestartEnabled); in getIndexRange()
/external/angle/src/common/
Dutilities.h78 IndexRange ComputeIndexRange(DrawElementsType indexType,
Dutilities.cpp688 IndexRange ComputeIndexRange(DrawElementsType indexType, in ComputeIndexRange() function
/external/angle/src/libANGLE/
DVertexArray.cpp704 *indexRangeOut = ComputeIndexRange(type, indices, indexCount, in getIndexRangeImpl()
/external/angle/src/libANGLE/renderer/metal/
DBufferMtl.mm255 *outRange = gl::ComputeIndexRange(type, indices, count, primitiveRestartEnabled);
/external/angle/src/libANGLE/renderer/vulkan/
DBufferVk.cpp738 *outRange = gl::ComputeIndexRange(type, mapPtr, count, primitiveRestartEnabled); in getIndexRange()
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp4374 indexRange = gl::ComputeIndexRange(drawElementsType, indices, count, restart); in maybeCaptureDrawElementsClientData()