/external/angle/src/tests/compiler_tests/ |
D | ConstructCompiler_test.cpp | 19 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in TEST() 30 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in TEST() 42 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in TEST()
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D | ExpressionLimit_test.cpp | 261 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 283 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 308 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 330 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 352 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 555 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 577 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 600 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
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D | ShaderVariable_test.cpp | 220 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST() 243 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST() 278 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST() 320 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST() 363 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST()
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D | ShCompile_test.cpp | 26 mCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in SetUp() 83 mCompiler = sh::ConstructCompiler(GL_COMPUTE_SHADER, SH_WEBGL3_SPEC, in SetUp() 240 mCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_GL_COMPATIBILITY_SPEC, in SetUp()
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D | OES_sample_variables_test.cpp | 70 mCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, testing::get<0>(GetParam()), in InitializeCompiler()
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D | FragDepth_test.cpp | 44 mCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_GLES3_SPEC, in InitializeCompiler()
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D | APPLE_clip_distance_test.cpp | 53 mCompiler = sh::ConstructCompiler(GL_VERTEX_SHADER, testing::get<0>(GetParam()), in InitializeCompiler()
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D | EXT_clip_cull_distance_test.cpp | 251 mCompiler = sh::ConstructCompiler(shaderType, testing::get<0>(GetParam()), shaderOutputType, in InitializeCompiler()
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D | EXT_shader_framebuffer_fetch_test.cpp | 177 sh::ConstructCompiler(GL_FRAGMENT_SHADER, testing::get<0>(GetParam()), shaderOutputType, in InitializeCompiler()
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/external/angle/src/tests/perf_tests/ |
D | CompilerPerf.cpp | 205 sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL2_SPEC, param.output); in IsPlatformAvailable() 280 mTranslator = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL2_SPEC, params.output); in SetUp()
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/external/deqp-deps/glslang/glslang/GenericCodeGen/ |
D | CodeGen.cpp | 55 TCompiler* ConstructCompiler(EShLanguage language, int debugOptions) in ConstructCompiler() function
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/external/angle/third_party/vulkan-deps/glslang/src/glslang/GenericCodeGen/ |
D | CodeGen.cpp | 55 TCompiler* ConstructCompiler(EShLanguage language, int debugOptions) in ConstructCompiler() function
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/external/angle/samples/shader_translator/ |
D | shader_translator.cpp | 290 sh::ConstructCompiler(GL_VERTEX_SHADER, spec, output, &resources); in main() 298 sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in main() 306 sh::ConstructCompiler(GL_COMPUTE_SHADER, spec, output, &resources); in main() 314 sh::ConstructCompiler(GL_GEOMETRY_SHADER_EXT, spec, output, &resources); in main()
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/external/angle/src/compiler/translator/ |
D | CodeGen.cpp | 41 TCompiler *ConstructCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output) in ConstructCompiler() function
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D | Compiler.h | 351 TCompiler *ConstructCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
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D | ShaderLang.cpp | 338 ShHandle ConstructCompiler(sh::GLenum type, in ConstructCompiler() function 343 TShHandleBase *base = static_cast<TShHandleBase *>(ConstructCompiler(type, spec, output)); in ConstructCompiler()
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/external/angle/src/tests/test_utils/ |
D | ShaderExtensionTest.h | 49 mCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, testing::get<0>(GetParam()), in InitializeCompiler()
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D | compiler_test.cpp | 72 sh::TCompiler *translator = sh::ConstructCompiler(type, spec, output); in compileTestShader()
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/external/angle/third_party/vulkan-deps/glslang/src/glslang/Include/ |
D | ShHandle.h | 164 TCompiler* ConstructCompiler(EShLanguage, int);
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/external/deqp-deps/glslang/glslang/Include/ |
D | ShHandle.h | 164 TCompiler* ConstructCompiler(EShLanguage, int);
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/external/angle/src/compiler/fuzz/ |
D | translator_fuzzer.cpp | 203 ConstructCompiler(type, static_cast<ShShaderSpec>(spec), shaderOutput)); in LLVMFuzzerTestOneInput()
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/external/angle/include/GLSLANG/ |
D | ShaderLang.h | 640 ShHandle ConstructCompiler(sh::GLenum type,
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/external/angle/src/libANGLE/ |
D | Compiler.cpp | 308 ShHandle handle = sh::ConstructCompiler(ToGLenum(type), mSpec, mOutputType, &mResources); in getInstance()
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | ShaderLang.cpp | 1359 TShHandleBase* base = static_cast<TShHandleBase*>(ConstructCompiler(language, debugOptions)); in ShConstructCompiler()
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/external/angle/third_party/vulkan-deps/glslang/src/glslang/MachineIndependent/ |
D | ShaderLang.cpp | 1369 TShHandleBase* base = static_cast<TShHandleBase*>(ConstructCompiler(language, debugOptions)); in ShConstructCompiler()
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