/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Context11.cpp | 117 Context11::Context11(const gl::State &state, gl::ErrorSet *errorSet, Renderer11 *renderer) in Context11() function in rx::Context11 121 Context11::~Context11() {} in ~Context11() 123 angle::Result Context11::initialize() in initialize() 128 void Context11::onDestroy(const gl::Context *context) in onDestroy() 133 CompilerImpl *Context11::createCompiler() in createCompiler() 145 ShaderImpl *Context11::createShader(const gl::ShaderState &data) in createShader() 150 ProgramImpl *Context11::createProgram(const gl::ProgramState &data) in createProgram() 155 FramebufferImpl *Context11::createFramebuffer(const gl::FramebufferState &data) in createFramebuffer() 160 TextureImpl *Context11::createTexture(const gl::TextureState &state) in createTexture() 187 RenderbufferImpl *Context11::createRenderbuffer(const gl::RenderbufferState &state) in createRenderbuffer() [all …]
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D | Query11.h | 19 class Context11; variable 37 angle::Result pause(Context11 *context11); 38 angle::Result resume(Context11 *context11); 54 angle::Result flush(Context11 *context11, bool force); 55 angle::Result testQuery(Context11 *context11, QueryState *queryState); 58 angle::Result getResultBase(Context11 *context11, T *params);
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D | IndexBuffer11.cpp | 48 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferDesc, &mBuffer)); in initialize() 72 Context11 *context11 = GetImplAs<Context11>(context); in mapBuffer() 91 Context11 *context11 = GetImplAs<Context11>(context); in unmapBuffer() 124 Context11 *context11 = GetImplAs<Context11>(context); in discard()
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D | Query11.cpp | 74 return resume(GetImplAs<Context11>(context)); in begin() 79 return pause(GetImplAs<Context11>(context)); in end() 92 angle::Result Query11::getResultBase(Context11 *context11, T *params) in getResultBase() 104 return getResultBase(GetImplAs<Context11>(context), params); in getResult() 109 return getResultBase(GetImplAs<Context11>(context), params); in getResult() 114 return getResultBase(GetImplAs<Context11>(context), params); in getResult() 119 return getResultBase(GetImplAs<Context11>(context), params); in getResult() 124 ANGLE_TRY(flush(GetImplAs<Context11>(context), false)); in isResultAvailable() 130 angle::Result Query11::pause(Context11 *context11) in pause() 152 angle::Result Query11::resume(Context11 *context11) in resume() [all …]
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D | Fence11.cpp | 33 Context11 *context11 = GetImplAs<Context11>(context); in FenceSetHelper() 52 Context11 *context11 = GetImplAs<Context11>(context); in FenceTestHelper() 96 ANGLE_TRY_HR(GetImplAs<Context11>(context), DXGI_ERROR_DRIVER_INTERNAL_ERROR, in finish() 196 ANGLE_TRY_HR(GetImplAs<Context11>(context), DXGI_ERROR_DRIVER_INTERNAL_ERROR, in clientWait()
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D | TextureStorage11.cpp | 765 Context11 *context11 = GetImplAs<Context11>(context); in setData() 842 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in ensureDropStencilTexture() 1268 ANGLE_TRY(mRenderer->allocateTexture(GetImplAs<Context11>(context), desc, mFormatInfo, in ensureTextureExists() 1369 Context11 *context11 = GetImplAs<Context11>(context); in getRenderTarget() 1472 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), srvDesc, srvTexture->get(), in createSRVForSampler() 1492 mRenderer->allocateResource(GetImplAs<Context11>(context), srvDesc, texture.get(), outSRV)); in createSRVForImage() 1509 mRenderer->allocateResource(GetImplAs<Context11>(context), uavDesc, texture.get(), outUAV)); in createUAVForImage() 1536 ANGLE_TRY(mRenderer->allocateTexture(GetImplAs<Context11>(context), desc, format, in getSwizzleTexture() 1563 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getSwizzleRenderTarget() 1596 ANGLE_TRY(mRenderer->allocateTexture(GetImplAs<Context11>(context), dropDesc, format, in ensureDropStencilTexture() [all …]
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D | InputLayoutCache.h | 74 class Context11; 92 angle::Result getInputLayout(Context11 *context, 103 Context11 *context11,
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D | Image11.cpp | 276 Context11 *context11 = GetImplAs<Context11>(context); in loadData() 316 Context11 *context11 = GetImplAs<Context11>(context); in loadCompressedData() 422 result = mRenderer->getScratchMemoryBuffer(GetImplAs<Context11>(context), bufferSize, in copyFromFramebuffer() 491 mRenderer->allocateResource(GetImplAs<Context11>(context), resolveDesc, &resolveTex)); in copyWithoutConversion() 548 Context11 *context11 = GetImplAs<Context11>(context); in createStagingTexture() 654 Context11 *context11 = GetImplAs<Context11>(context); in map()
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D | Blit11.cpp | 596 Context11 *context11 = GetImplAs<Context11>(context); in initResources() 761 Context11 *context11 = GetImplAs<Context11>(context); in getShaderSupport() 999 ANGLE_TRY(mAlphaMaskBlendState.resolve(GetImplAs<Context11>(context), mRenderer)); in copyTexture() 1043 ANGLE_TRY_HR(GetImplAs<Context11>(context), E_FAIL, in copyTexture() 1114 Context11 *context11 = GetImplAs<Context11>(context); in copyDepth() 1344 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), shaderData, &ps)); in addBlitShaderToMap() 1364 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), shaderData, &ps)); in addSwizzleShaderToMap() 1593 ANGLE_CHECK_HR(GetImplAs<Context11>(context), blitShaderType != BLITSHADER_INVALID, in getBlitShader() 1620 ANGLE_CHECK_HR(GetImplAs<Context11>(context), swizzleShaderType != SWIZZLESHADER_INVALID, in getSwizzleShader() 1696 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in getSwizzleShader() [all …]
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D | PixelTransfer11.cpp | 69 Context11 *context11 = GetImplAs<Context11>(context); in loadResources() 239 Context11 *context11 = GetImplAs<Context11>(context); in buildShaderMap()
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D | RenderStateCache.cpp | 156 ANGLE_TRY(renderer->allocateResource(GetImplAs<Context11>(context), blendDesc, &d3dBlendState)); in getBlendState() 215 ANGLE_TRY(renderer->allocateResource(GetImplAs<Context11>(context), rasterDesc, in getRasterizerState() 255 renderer->allocateResource(GetImplAs<Context11>(context), dsDesc, &dx11DepthStencilState)); in getDepthStencilState() 316 renderer->allocateResource(GetImplAs<Context11>(context), samplerDesc, &dx11SamplerState)); in getSamplerState()
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D | Buffer11.cpp | 570 Context11 *context11 = GetImplAs<Context11>(context); in mapRange() 1232 mRenderer->allocateResource(SafeGetImplAs<Context11>(context), bufferDesc, &newBuffer)); in resize() 1399 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferSRVDesc, in getSRVForFormat() 1431 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferUAVDesc, in getRawUAV() 1480 mRenderer->allocateResource(SafeGetImplAs<Context11>(context), bufferDesc, &newBuffer)); in resizeStructuredBuffer() 1519 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferSRVDesc, in getStructuredBufferRangeSRV() 1539 Context11 *context11 = GetImplAs<Context11>(context); in getBuffer() 1633 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferDesc, in getBuffer() 1665 Context11 *context11 = GetImplAs<Context11>(context); in resize() 1723 Context11 *context11 = GetImplAs<Context11>(context); in resize() [all …]
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D | Clear11.cpp | 144 Context11 *context11 = GetImplAs<Context11>(context); in getShadersAndLayout() 262 Context11 *context11 = GetImplAs<Context11>(context); in ensureResourcesInitialized() 323 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferDesc, &initialData, in ensureConstantBufferCreated() 361 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferDesc, &initialData, in ensureVertexBufferCreated()
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D | Program11.cpp | 26 Renderer11 *renderer11 = GetImplAs<Context11>(context)->getRenderer(); in syncState()
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D | ExternalImageSiblingImpl11.cpp | 118 Context11 *context11 = GetImplAs<Context11>(context); in createRenderTarget()
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D | Context11.h | 21 class Context11 : public ContextD3D, public MultisampleTextureInitializer 24 Context11(const gl::State &state, gl::ErrorSet *errorSet, Renderer11 *renderer); 25 ~Context11() override;
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D | Renderer11.h | 37 class Context11; variable 90 angle::Result flush(Context11 *context11); 91 angle::Result finish(Context11 *context11); 404 angle::Result getScratchMemoryBuffer(Context11 *context11, 549 angle::Result drawWithGeometryShaderAndTransformFeedback(Context11 *context11,
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D | ShaderExecutable11.cpp | 109 renderer->allocateResource(GetImplAs<Context11>(context), desc, &mConstantBuffer)); in getConstantBuffer()
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D | InputLayoutCache.cpp | 113 Context11 *context11, in getInputLayout() 194 Context11 *context11, in createInputLayout()
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D | Renderer11.cpp | 1337 angle::Result Renderer11::flush(Context11 *context11) in flush() 1343 angle::Result Renderer11::finish(Context11 *context11) in finish() 1681 angle::Result Renderer11::drawWithGeometryShaderAndTransformFeedback(Context11 *context11, in drawWithGeometryShaderAndTransformFeedback() 1760 GetImplAs<Context11>(context), mode, adjustedInstanceCount, clampedVertexCount); in drawArrays() 1993 ANGLE_CHECK(GetImplAs<Context11>(context), !indexCheck, in drawLineLoop() 2075 ANGLE_CHECK(GetImplAs<Context11>(context), !indexCheck, in drawTriangleFan() 2506 ANGLE_TRY(allocateResource(GetImplAs<Context11>(context), viewDesc, tex.get(), &readSRV)); in copyImageInternal() 2829 Context11 *context11 = GetImplAs<Context11>(context); in createRenderTarget() 3470 ANGLE_TRY(allocateTexture(GetImplAs<Context11>(context), resolveDesc, in readFromAttachment() 3572 ANGLE_TRY(allocateResource(GetImplAs<Context11>(context), viewDesc, readTexture.get(), in blitRenderbufferRect() [all …]
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D | VertexArray11.cpp | 74 Renderer11 *renderer = GetImplAs<Context11>(context)->getRenderer(); in syncState() 134 Renderer11 *renderer = GetImplAs<Context11>(context)->getRenderer(); in syncStateForDraw()
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D | VertexBuffer11.cpp | 54 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferDesc, &mBuffer)); in initialize()
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/external/angle/src/tests/gl_tests/ |
D | D3D11FormatTablesTest.cpp | 44 rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(context); in TEST_P() 161 rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(context); in TEST_P()
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D | D3D11InputLayoutCacheTest.cpp | 69 rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(context); in TEST_P()
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D | D3D11EmulatedIndexedBufferTest.cpp | 34 rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(mContext); in testSetUp()
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