/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Context9.cpp | 32 Context9::Context9(const gl::State &state, gl::ErrorSet *errorSet, Renderer9 *renderer) in Context9() function in rx::Context9 36 Context9::~Context9() {} in ~Context9() 38 angle::Result Context9::initialize() in initialize() 43 void Context9::onDestroy(const gl::Context *context) in onDestroy() 48 CompilerImpl *Context9::createCompiler() in createCompiler() 53 ShaderImpl *Context9::createShader(const gl::ShaderState &data) in createShader() 58 ProgramImpl *Context9::createProgram(const gl::ProgramState &data) in createProgram() 63 FramebufferImpl *Context9::createFramebuffer(const gl::FramebufferState &data) in createFramebuffer() 68 TextureImpl *Context9::createTexture(const gl::TextureState &state) in createTexture() 86 RenderbufferImpl *Context9::createRenderbuffer(const gl::RenderbufferState &state) in createRenderbuffer() [all …]
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D | Query9.cpp | 36 Context9 *context9 = GetImplAs<Context9>(context); in begin() 57 Context9 *context9 = GetImplAs<Context9>(context); in end() 71 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in queryCounter() 75 angle::Result Query9::getResultBase(Context9 *context9, T *params) in getResultBase() 94 return getResultBase(GetImplAs<Context9>(context), params); in getResult() 99 return getResultBase(GetImplAs<Context9>(context), params); in getResult() 104 return getResultBase(GetImplAs<Context9>(context), params); in getResult() 109 return getResultBase(GetImplAs<Context9>(context), params); in getResult() 114 ANGLE_TRY(testQuery(GetImplAs<Context9>(context))); in isResultAvailable() 119 angle::Result Query9::testQuery(Context9 *context9) in testQuery()
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D | Image9.h | 23 class Context9; variable 32 static angle::Result GenerateMipmap(Context9 *context9, Image9 *dest, Image9 *source); 33 static angle::Result GenerateMip(Context9 *context9, 36 static angle::Result CopyLockableSurfaces(Context9 *context9, 88 angle::Result getSurface(Context9 *context9, IDirect3DSurface9 **outSurface); 90 angle::Result createSurface(Context9 *context9); 91 angle::Result setManagedSurface(Context9 *context9, IDirect3DSurface9 *surface); 92 angle::Result copyToSurface(Context9 *context9, IDirect3DSurface9 *dest, const gl::Box &area); 94 angle::Result lock(Context9 *context9, D3DLOCKED_RECT *lockedRect, const RECT &rect); 97 angle::Result copyFromRTInternal(Context9 *context9,
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D | Blit9.h | 27 class Context9; variable 42 angle::Result initialize(Context9 *context9); 76 angle::Result boxFilter(Context9 *context9, IDirect3DSurface9 *source, IDirect3DSurface9 *dest); 89 angle::Result formatConvert(Context9 *context9, 99 angle::Result setFormatConvertShaders(Context9 *context9, 105 angle::Result copy(Context9 *context9, 115 angle::Result copySurfaceToTexture(Context9 *context9, 145 angle::Result setShader(Context9 *, 154 angle::Result setVertexShader(Context9 *context9, ShaderId shader); 155 angle::Result setPixelShader(Context9 *context9, ShaderId shader);
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D | Buffer9.cpp | 44 ANGLE_CHECK_GL_ALLOC(GetImplAs<Context9>(context), mMemory.resize(size)); in setData() 81 ANGLE_CHECK_GL_ALLOC(GetImplAs<Context9>(context), mMemory.resize(size + offset)); in setSubData() 115 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in map() 125 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in mapRange() 131 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in unmap() 137 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in markTransformFeedbackUsage()
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D | Image9.cpp | 46 angle::Result Image9::GenerateMip(Context9 *context9, in GenerateMip() 95 angle::Result Image9::GenerateMipmap(Context9 *context9, Image9 *dest, Image9 *source) in GenerateMipmap() 111 angle::Result Image9::CopyLockableSurfaces(Context9 *context9, in CopyLockableSurfaces() 164 Context9 *context9 = GetImplAs<Context9>(context); in CopyImage() 254 angle::Result Image9::createSurface(Context9 *context9) in createSurface() 313 angle::Result Image9::lock(Context9 *context9, D3DLOCKED_RECT *lockedRect, const RECT &rect) in lock() 355 angle::Result Image9::getSurface(Context9 *context9, IDirect3DSurface9 **outSurface) in getSurface() 369 return setManagedSurface(GetImplAs<Context9>(context), surface); in setManagedSurface2D() 381 return setManagedSurface(GetImplAs<Context9>(context), surface); in setManagedSurfaceCube() 384 angle::Result Image9::setManagedSurface(Context9 *context9, IDirect3DSurface9 *surface) in setManagedSurface() [all …]
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D | Fence9.cpp | 38 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to end event query"); in set() 44 return testHelper(GetImplAs<Context9>(context), true, outFinished); in test() 52 ANGLE_TRY(testHelper(GetImplAs<Context9>(context), true, &finished)); in finish() 59 angle::Result FenceNV9::testHelper(Context9 *context9, in testHelper()
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D | IndexBuffer9.cpp | 63 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, in initialize() 85 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to lock internal index buffer"); in mapBuffer() 95 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to unlock internal index buffer"); in unmapBuffer() 129 Context9 *context9 = GetImplAs<Context9>(context); in discard()
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D | Blit9.cpp | 84 angle::Result Blit9::initialize(Context9 *context9) in initialize() 120 angle::Result Blit9::setShader(Context9 *context9, in setShader() 151 angle::Result Blit9::setVertexShader(Context9 *context9, ShaderId shader) in setVertexShader() 158 angle::Result Blit9::setPixelShader(Context9 *context9, ShaderId shader) in setPixelShader() 187 angle::Result Blit9::boxFilter(Context9 *context9, in boxFilter() 228 Context9 *context9 = GetImplAs<Context9>(context); in copy2D() 262 Context9 *context9 = GetImplAs<Context9>(context); in copyCube() 298 Context9 *context9 = GetImplAs<Context9>(context); in copyTexture() 327 angle::Result Blit9::copy(Context9 *context9, in copy() 384 angle::Result Blit9::formatConvert(Context9 *context9, in formatConvert() [all …]
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D | Query9.h | 16 class Context9; variable 35 angle::Result testQuery(Context9 *context9); 38 angle::Result getResultBase(Context9 *context9, T *params);
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D | VertexBuffer9.cpp | 51 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, in initialize() 85 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to lock internal vertex buffer"); in storeVertexAttributes() 138 Context9 *context9 = GetImplAs<Context9>(context); in discard()
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D | Framebuffer9.cpp | 39 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in discard() 47 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in invalidate() 56 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in invalidateSub() 101 Context9 *context9 = GetImplAs<Context9>(context); in readPixelsImpl() 233 Context9 *context9 = GetImplAs<Context9>(context); in blitImpl() 403 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in getSamplePosition()
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D | TextureStorage9.cpp | 103 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in setData() 176 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to get the surface from a texture"); in getSurfaceLevel() 243 return mRenderer->boxFilter(GetImplAs<Context9>(context), upper.Get(), lower.Get()); in generateMipmap() 260 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to create 2D storage texture"); in getBaseTexture() 332 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in findRenderTarget() 365 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in generateMipmap() 384 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to get the surface from a texture"); in copyToStorage() 453 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to get the surface from a texture"); in getSurfaceLevel() 526 return mRenderer->boxFilter(GetImplAs<Context9>(context), upper.Get(), lower.Get()); in generateMipmap() 543 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to create cube storage texture"); in getBaseTexture()
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D | Fence9.h | 17 class Context9; variable 32 angle::Result testHelper(Context9 *context9, bool flushCommandBuffer, GLboolean *outFinished);
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D | Renderer9.cpp | 641 Context9 *context9 = GetImplAs<Context9>(context); in flush() 659 Context9 *context9 = GetImplAs<Context9>(context); in finish() 858 return new Context9(state, errorSet, this); in createContext() 871 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to allocate event query"); in allocateEventQuery() 974 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in fastCopyBufferToTexture() 1496 Context9 *context9 = GetImplAs<Context9>(context); in drawLineLoop() 1678 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in drawIndexedPoints() 1735 ANGLE_TRY_HR(GetImplAs<Context9>(context), E_OUTOFMEMORY, in getCountingIB() 2486 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in copyImage3D() 2499 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in copyImage2DArray() [all …]
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D | Context9.h | 20 class Context9 : public ContextD3D 23 Context9(const gl::State &state, gl::ErrorSet *errorSet, Renderer9 *renderer); 24 ~Context9() override;
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D | VertexArray9.h | 46 Renderer9 *renderer = GetImplAs<Context9>(context)->getRenderer(); in syncState()
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D | VertexDeclarationCache.cpp | 241 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, in applyDeclaration()
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D | Renderer9.h | 36 class Context9; variable 350 angle::Result boxFilter(Context9 *context9, IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
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/external/angle/src/libANGLE/renderer/d3d/ |
D | BUILD.gn | 81 "d3d9/Context9.cpp", 82 "d3d9/Context9.h",
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