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Searched refs:Context9 (Results 1 – 20 of 20) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DContext9.cpp32 Context9::Context9(const gl::State &state, gl::ErrorSet *errorSet, Renderer9 *renderer) in Context9() function in rx::Context9
36 Context9::~Context9() {} in ~Context9()
38 angle::Result Context9::initialize() in initialize()
43 void Context9::onDestroy(const gl::Context *context) in onDestroy()
48 CompilerImpl *Context9::createCompiler() in createCompiler()
53 ShaderImpl *Context9::createShader(const gl::ShaderState &data) in createShader()
58 ProgramImpl *Context9::createProgram(const gl::ProgramState &data) in createProgram()
63 FramebufferImpl *Context9::createFramebuffer(const gl::FramebufferState &data) in createFramebuffer()
68 TextureImpl *Context9::createTexture(const gl::TextureState &state) in createTexture()
86 RenderbufferImpl *Context9::createRenderbuffer(const gl::RenderbufferState &state) in createRenderbuffer()
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DQuery9.cpp36 Context9 *context9 = GetImplAs<Context9>(context); in begin()
57 Context9 *context9 = GetImplAs<Context9>(context); in end()
71 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in queryCounter()
75 angle::Result Query9::getResultBase(Context9 *context9, T *params) in getResultBase()
94 return getResultBase(GetImplAs<Context9>(context), params); in getResult()
99 return getResultBase(GetImplAs<Context9>(context), params); in getResult()
104 return getResultBase(GetImplAs<Context9>(context), params); in getResult()
109 return getResultBase(GetImplAs<Context9>(context), params); in getResult()
114 ANGLE_TRY(testQuery(GetImplAs<Context9>(context))); in isResultAvailable()
119 angle::Result Query9::testQuery(Context9 *context9) in testQuery()
DImage9.h23 class Context9; variable
32 static angle::Result GenerateMipmap(Context9 *context9, Image9 *dest, Image9 *source);
33 static angle::Result GenerateMip(Context9 *context9,
36 static angle::Result CopyLockableSurfaces(Context9 *context9,
88 angle::Result getSurface(Context9 *context9, IDirect3DSurface9 **outSurface);
90 angle::Result createSurface(Context9 *context9);
91 angle::Result setManagedSurface(Context9 *context9, IDirect3DSurface9 *surface);
92 angle::Result copyToSurface(Context9 *context9, IDirect3DSurface9 *dest, const gl::Box &area);
94 angle::Result lock(Context9 *context9, D3DLOCKED_RECT *lockedRect, const RECT &rect);
97 angle::Result copyFromRTInternal(Context9 *context9,
DBlit9.h27 class Context9; variable
42 angle::Result initialize(Context9 *context9);
76 angle::Result boxFilter(Context9 *context9, IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
89 angle::Result formatConvert(Context9 *context9,
99 angle::Result setFormatConvertShaders(Context9 *context9,
105 angle::Result copy(Context9 *context9,
115 angle::Result copySurfaceToTexture(Context9 *context9,
145 angle::Result setShader(Context9 *,
154 angle::Result setVertexShader(Context9 *context9, ShaderId shader);
155 angle::Result setPixelShader(Context9 *context9, ShaderId shader);
DBuffer9.cpp44 ANGLE_CHECK_GL_ALLOC(GetImplAs<Context9>(context), mMemory.resize(size)); in setData()
81 ANGLE_CHECK_GL_ALLOC(GetImplAs<Context9>(context), mMemory.resize(size + offset)); in setSubData()
115 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in map()
125 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in mapRange()
131 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in unmap()
137 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in markTransformFeedbackUsage()
DImage9.cpp46 angle::Result Image9::GenerateMip(Context9 *context9, in GenerateMip()
95 angle::Result Image9::GenerateMipmap(Context9 *context9, Image9 *dest, Image9 *source) in GenerateMipmap()
111 angle::Result Image9::CopyLockableSurfaces(Context9 *context9, in CopyLockableSurfaces()
164 Context9 *context9 = GetImplAs<Context9>(context); in CopyImage()
254 angle::Result Image9::createSurface(Context9 *context9) in createSurface()
313 angle::Result Image9::lock(Context9 *context9, D3DLOCKED_RECT *lockedRect, const RECT &rect) in lock()
355 angle::Result Image9::getSurface(Context9 *context9, IDirect3DSurface9 **outSurface) in getSurface()
369 return setManagedSurface(GetImplAs<Context9>(context), surface); in setManagedSurface2D()
381 return setManagedSurface(GetImplAs<Context9>(context), surface); in setManagedSurfaceCube()
384 angle::Result Image9::setManagedSurface(Context9 *context9, IDirect3DSurface9 *surface) in setManagedSurface()
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DFence9.cpp38 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to end event query"); in set()
44 return testHelper(GetImplAs<Context9>(context), true, outFinished); in test()
52 ANGLE_TRY(testHelper(GetImplAs<Context9>(context), true, &finished)); in finish()
59 angle::Result FenceNV9::testHelper(Context9 *context9, in testHelper()
DIndexBuffer9.cpp63 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, in initialize()
85 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to lock internal index buffer"); in mapBuffer()
95 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to unlock internal index buffer"); in unmapBuffer()
129 Context9 *context9 = GetImplAs<Context9>(context); in discard()
DBlit9.cpp84 angle::Result Blit9::initialize(Context9 *context9) in initialize()
120 angle::Result Blit9::setShader(Context9 *context9, in setShader()
151 angle::Result Blit9::setVertexShader(Context9 *context9, ShaderId shader) in setVertexShader()
158 angle::Result Blit9::setPixelShader(Context9 *context9, ShaderId shader) in setPixelShader()
187 angle::Result Blit9::boxFilter(Context9 *context9, in boxFilter()
228 Context9 *context9 = GetImplAs<Context9>(context); in copy2D()
262 Context9 *context9 = GetImplAs<Context9>(context); in copyCube()
298 Context9 *context9 = GetImplAs<Context9>(context); in copyTexture()
327 angle::Result Blit9::copy(Context9 *context9, in copy()
384 angle::Result Blit9::formatConvert(Context9 *context9, in formatConvert()
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DQuery9.h16 class Context9; variable
35 angle::Result testQuery(Context9 *context9);
38 angle::Result getResultBase(Context9 *context9, T *params);
DVertexBuffer9.cpp51 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, in initialize()
85 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to lock internal vertex buffer"); in storeVertexAttributes()
138 Context9 *context9 = GetImplAs<Context9>(context); in discard()
DFramebuffer9.cpp39 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in discard()
47 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in invalidate()
56 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in invalidateSub()
101 Context9 *context9 = GetImplAs<Context9>(context); in readPixelsImpl()
233 Context9 *context9 = GetImplAs<Context9>(context); in blitImpl()
403 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in getSamplePosition()
DTextureStorage9.cpp103 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in setData()
176 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to get the surface from a texture"); in getSurfaceLevel()
243 return mRenderer->boxFilter(GetImplAs<Context9>(context), upper.Get(), lower.Get()); in generateMipmap()
260 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to create 2D storage texture"); in getBaseTexture()
332 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in findRenderTarget()
365 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in generateMipmap()
384 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to get the surface from a texture"); in copyToStorage()
453 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to get the surface from a texture"); in getSurfaceLevel()
526 return mRenderer->boxFilter(GetImplAs<Context9>(context), upper.Get(), lower.Get()); in generateMipmap()
543 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to create cube storage texture"); in getBaseTexture()
DFence9.h17 class Context9; variable
32 angle::Result testHelper(Context9 *context9, bool flushCommandBuffer, GLboolean *outFinished);
DRenderer9.cpp641 Context9 *context9 = GetImplAs<Context9>(context); in flush()
659 Context9 *context9 = GetImplAs<Context9>(context); in finish()
858 return new Context9(state, errorSet, this); in createContext()
871 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to allocate event query"); in allocateEventQuery()
974 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in fastCopyBufferToTexture()
1496 Context9 *context9 = GetImplAs<Context9>(context); in drawLineLoop()
1678 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in drawIndexedPoints()
1735 ANGLE_TRY_HR(GetImplAs<Context9>(context), E_OUTOFMEMORY, in getCountingIB()
2486 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in copyImage3D()
2499 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in copyImage2DArray()
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DContext9.h20 class Context9 : public ContextD3D
23 Context9(const gl::State &state, gl::ErrorSet *errorSet, Renderer9 *renderer);
24 ~Context9() override;
DVertexArray9.h46 Renderer9 *renderer = GetImplAs<Context9>(context)->getRenderer(); in syncState()
DVertexDeclarationCache.cpp241 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, in applyDeclaration()
DRenderer9.h36 class Context9; variable
350 angle::Result boxFilter(Context9 *context9, IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
/external/angle/src/libANGLE/renderer/d3d/
DBUILD.gn81 "d3d9/Context9.cpp",
82 "d3d9/Context9.h",