Searched refs:ConvertComparison (Results 1 – 6 of 6) sorted by relevance
240 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()247 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState()251 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState()289 samplerDesc.ComparisonFunc = gl_d3d11::ConvertComparison(samplerState.getCompareFunc()); in getSamplerState()
48 D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison);
1860 D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison) in ConvertComparison() function
30 D3DCMPFUNC ConvertComparison(GLenum comparison);
569 device->SetRenderState(D3DRS_ZFUNC, gl_d3d9::ConvertComparison(depthFunc)); in setDepthFunc()634 gl_d3d9::ConvertComparison(stencilBackFunc)); in setStencilFuncsBack()660 gl_d3d9::ConvertComparison(stencilFunc)); in setStencilFuncsFront()
30 D3DCMPFUNC ConvertComparison(GLenum comparison) in ConvertComparison() function