Home
last modified time | relevance | path

Searched refs:ConvertComparison (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderStateCache.cpp240 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()
247 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState()
251 dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc); in getDepthStencilState()
289 samplerDesc.ComparisonFunc = gl_d3d11::ConvertComparison(samplerState.getCompareFunc()); in getSamplerState()
Drenderer11_utils.h48 D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison);
Drenderer11_utils.cpp1860 D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison) in ConvertComparison() function
/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.h30 D3DCMPFUNC ConvertComparison(GLenum comparison);
DStateManager9.cpp569 device->SetRenderState(D3DRS_ZFUNC, gl_d3d9::ConvertComparison(depthFunc)); in setDepthFunc()
634 gl_d3d9::ConvertComparison(stencilBackFunc)); in setStencilFuncsBack()
660 gl_d3d9::ConvertComparison(stencilFunc)); in setStencilFuncsFront()
Drenderer9_utils.cpp30 D3DCMPFUNC ConvertComparison(GLenum comparison) in ConvertComparison() function