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Searched refs:ConvertFloatToFixed (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/
DContext_gles_1_0.cpp196 equation[i] = ConvertFloatToFixed(equationf[i]); in getClipPlanex()
212 params[i] = ConvertFloatToFixed(paramsf[i]); in getFixedv()
228 params[i] = ConvertFloatToFixed(paramsf[i]); in getLightxv()
244 params[i] = ConvertFloatToFixed(paramsf[i]); in getMaterialxv()
Dqueryutils.cpp245 return static_cast<QueryT>(ConvertFloatToFixed(CastFromStateValue<GLfloat>(pname, param))); in CastFromSpecialValue()
2723 output[0] = ConvertFloatToFixed(input[0]); in ConvertTextureEnvToFixed()
2728 output[i] = ConvertFloatToFixed(input[i]); in ConvertTextureEnvToFixed()
/external/angle/src/common/
Dmathutil.h477 inline uint32_t ConvertFloatToFixed(float floatInput) in ConvertFloatToFixed() function