Searched refs:CreateCommandQueue (Results 1 – 5 of 5) sorted by relevance
/external/skia/tools/gpu/d3d/ |
D | D3DTestUtils.cpp | 71 if (!SUCCEEDED(device->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&queue)))) { in CreateD3DBackendContext()
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/external/angle/src/libGLESv2/ |
D | cl_stubs_autogen.h | 562 cl_command_queue CreateCommandQueue(cl_context context,
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D | entry_points_cl_autogen.cpp | 1282 CL_EVENT(CreateCommandQueue, in clCreateCommandQueue() 1290 ANGLE_CL_VALIDATE_ERRCODE_RET(CreateCommandQueue, context, device, propertiesPacked); in clCreateCommandQueue() 1293 cl_command_queue object = CreateCommandQueue(context, device, propertiesPacked, errorCode); in clCreateCommandQueue()
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D | cl_stubs.cpp | 1174 cl_command_queue CreateCommandQueue(cl_context context, in CreateCommandQueue() function
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.cpp | 767 result = mDevice12->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&mCommandQueue)); in callD3D11On12CreateDevice()
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