Searched refs:CurrentArrayBufferName (Results 1 – 3 of 3) sorted by relevance
367 glthread->CurrentArrayBufferName, in _mesa_glthread_AttribPointer()578 top->CurrentArrayBufferName = glthread->CurrentArrayBufferName; in _mesa_glthread_PushClientAttrib()619 glthread->CurrentArrayBufferName = top->CurrentArrayBufferName; in _mesa_glthread_PopClientAttrib()641 glthread->CurrentArrayBufferName = 0; in _mesa_glthread_ClientAttribDefault()
113 GLuint CurrentArrayBufferName; member179 GLuint CurrentArrayBufferName; member
180 glthread->CurrentArrayBufferName = buffer; in _mesa_glthread_BindBuffer()207 if (id == glthread->CurrentArrayBufferName) in _mesa_glthread_DeleteBuffers()