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Searched refs:CurrentProgram (Results 1 – 25 of 36) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dpipelineobj.c63 _mesa_reference_program(ctx, &obj->CurrentProgram[i], NULL); in _mesa_delete_pipeline_object()
531 struct gl_program *prog = ctx->_Shader->CurrentProgram[i]; in _mesa_bind_pipeline()
737 *params = pipe->CurrentProgram[MESA_SHADER_VERTEX] in _mesa_GetProgramPipelineiv()
738 ? pipe->CurrentProgram[MESA_SHADER_VERTEX]->Id : 0; in _mesa_GetProgramPipelineiv()
743 *params = pipe->CurrentProgram[MESA_SHADER_TESS_EVAL] in _mesa_GetProgramPipelineiv()
744 ? pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]->Id : 0; in _mesa_GetProgramPipelineiv()
749 *params = pipe->CurrentProgram[MESA_SHADER_TESS_CTRL] in _mesa_GetProgramPipelineiv()
750 ? pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]->Id : 0; in _mesa_GetProgramPipelineiv()
755 *params = pipe->CurrentProgram[MESA_SHADER_GEOMETRY] in _mesa_GetProgramPipelineiv()
756 ? pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Id : 0; in _mesa_GetProgramPipelineiv()
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Dstate.c97 ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; in _mesa_update_allow_draw_out_of_order()
99 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]; in _mesa_update_allow_draw_out_of_order()
101 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; in _mesa_update_allow_draw_out_of_order()
103 ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; in _mesa_update_allow_draw_out_of_order()
105 ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; in _mesa_update_allow_draw_out_of_order()
167 ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; in update_program()
169 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]; in update_program()
171 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; in update_program()
173 ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; in update_program()
175 ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; in update_program()
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Ddraw_validate.c136 if (!ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] && in _mesa_valid_to_render()
144 if (!ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]) { in _mesa_valid_to_render()
209 struct gl_program **prog = ctx->_Shader->CurrentProgram; in _mesa_valid_to_render()
429 if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) { in _mesa_valid_prim_mode()
431 ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]-> in _mesa_valid_prim_mode()
434 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; in _mesa_valid_prim_mode()
502 if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL] || in _mesa_valid_prim_mode()
503 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]) { in _mesa_valid_prim_mode()
535 if(ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) { in _mesa_valid_prim_mode()
536 switch (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]-> in _mesa_valid_prim_mode()
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Dcompute.c44 if (ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE] == NULL) { in check_valid_to_compute()
91 struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; in validate_DispatchCompute()
115 struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; in validate_DispatchComputeGroupSizeARB()
271 struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; in valid_dispatch_indirect()
Dprogram_binary.c293 if (ctx->_Shader->CurrentProgram[stage] && in _mesa_program_binary()
294 ctx->_Shader->CurrentProgram[stage]->Id == sh_prog->Name) { in _mesa_program_binary()
Dff_fragment_shader.cpp175 ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] != NULL; in filter_fp_input_mask()
234 if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY] != NULL) in filter_fp_input_mask()
235 vprog = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; in filter_fp_input_mask()
236 else if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL] != NULL) in filter_fp_input_mask()
237 vprog = ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; in filter_fp_input_mask()
239 vprog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; in filter_fp_input_mask()
Dstate.h110 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] || in _mesa_vertex_program_two_side_enabled()
Dshaderapi.c162 _mesa_reference_program(ctx, &ctx->Shader.CurrentProgram[i], NULL); in _mesa_free_shader_state()
1267 if (obj->CurrentProgram[stage] && in update_programs_in_pipeline()
1268 obj->CurrentProgram[stage]->Id == params->shProg->Name) { in update_programs_in_pipeline()
1302 if (ctx->_Shader->CurrentProgram[stage] && in link_program()
1303 ctx->_Shader->CurrentProgram[stage]->Id == shProg->Name) { in link_program()
2568 target = &shTarget->CurrentProgram[stage]; in _mesa_use_program()
2989 struct gl_program *p = ctx->_Shader->CurrentProgram[stage]; in _mesa_UniformSubroutinesuiv()
3063 struct gl_program *p = ctx->_Shader->CurrentProgram[stage]; in _mesa_GetUniformSubroutineuiv()
3756 if (ctx->_Shader->CurrentProgram[stage]) in _mesa_shader_write_subroutine_indices()
3758 ctx->_Shader->CurrentProgram[stage]); in _mesa_shader_write_subroutine_indices()
Dshader_query.cpp1881 struct gl_program **prog = (struct gl_program **) pipeline->CurrentProgram; in _mesa_validate_pipeline_io()
1885 for (idx = 0; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) { in _mesa_validate_pipeline_io()
1892 for (idx = prev + 1; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) { in _mesa_validate_pipeline_io()
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_storagebuf.c99 st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; in st_bind_vs_ssbos()
107 st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; in st_bind_fs_ssbos()
115 st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; in st_bind_gs_ssbos()
123 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]; in st_bind_tcs_ssbos()
131 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; in st_bind_tes_ssbos()
139 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; in st_bind_cs_ssbos()
Dst_atom_atomicbuf.c100 st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; in st_bind_vs_atomics()
109 st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; in st_bind_fs_atomics()
118 st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; in st_bind_gs_atomics()
127 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]; in st_bind_tcs_atomics()
136 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; in st_bind_tes_atomics()
149 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; in st_bind_cs_atomics()
Dst_atom_image.c189 st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; in st_bind_vs_images()
197 st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; in st_bind_fs_images()
205 st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; in st_bind_gs_images()
213 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]; in st_bind_tcs_images()
221 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; in st_bind_tes_images()
229 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; in st_bind_cs_images()
Dst_atom_constbuf.c255 st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; in st_bind_vs_ubos()
264 st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; in st_bind_fs_ubos()
273 st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; in st_bind_gs_ubos()
282 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]; in st_bind_tcs_ubos()
291 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; in st_bind_tes_ubos()
300 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; in st_bind_cs_ubos()
Dst_atom_clip.c54 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) in st_update_clip()
Dst_cb_compute.c45 ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; in st_dispatch_compute_common()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_disk_cache.c234 struct gl_program *prog = brw->ctx._Shader->CurrentProgram[stage]; in brw_disk_cache_upload_program()
305 prog = brw->ctx._Shader->CurrentProgram[stage]; in brw_disk_cache_write_render_programs()
310 prog = brw->ctx._Shader->CurrentProgram[MESA_SHADER_VERTEX]; in brw_disk_cache_write_render_programs()
321 prog = brw->ctx._Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]; in brw_disk_cache_write_render_programs()
332 prog = brw->ctx._Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; in brw_disk_cache_write_render_programs()
343 prog = brw->ctx._Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; in brw_disk_cache_write_render_programs()
354 prog = brw->ctx._Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; in brw_disk_cache_write_render_programs()
374 brw->ctx._Shader->CurrentProgram[MESA_SHADER_COMPUTE]; in brw_disk_cache_write_compute_program()
Dgen6_sol.c117 prog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; in brw_gs_upload_binding_table()
144 prog = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; in brw_gs_upload_binding_table()
401 if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) { in brw_begin_transform_feedback()
403 prog = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; in brw_begin_transform_feedback()
406 prog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; in brw_begin_transform_feedback()
Dbrw_tcs_surface_state.c76 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]; in brw_upload_tcs_ubo_surfaces()
Dbrw_tes_surface_state.c76 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; in brw_upload_tes_ubo_surfaces()
Dbrw_vs_surface_state.c80 struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; in brw_upload_vs_ubo_surfaces()
Dbrw_gs_surface_state.c76 ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; in brw_upload_gs_ubo_surfaces()
Dbrw_ff_gs.c199 ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; in brw_ff_gs_populate_key()
Dgen7_l3_state.c53 brw->ctx._Shader->CurrentProgram[stage_states[i]->stage]; in get_pipeline_state_l3_weights()
Dbrw_vs.c53 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) { in brw_select_clip_planes()
/external/mesa3d/src/mesa/swrast/
Ds_fragprog.c184 if (ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]) { in init_machine()

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