Searched refs:CurrentTexture (Results 1 – 2 of 2) sorted by relevance
149 struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS]; member
679 _mesa_reference_texobj(&save->CurrentTexture[tgt], in _mesa_meta_begin()1079 if (ctx->Texture.Unit[0].CurrentTex[tgt] != save->CurrentTexture[tgt]) { in _mesa_meta_end()1082 save->CurrentTexture[tgt]); in _mesa_meta_end()1084 _mesa_reference_texobj(&save->CurrentTexture[tgt], NULL); in _mesa_meta_end()