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Searched refs:CurrentWindow (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/imgui/
Dimgui.cpp2288 ImGuiWindow* window = g.CurrentWindow; in RenderText()
2314 ImGuiWindow* window = g.CurrentWindow; in RenderTextWrapped()
2366 ImGuiWindow* window = g.CurrentWindow; in RenderTextClipped()
2376 ImGuiWindow* window = g.CurrentWindow; in RenderFrame()
2389 ImGuiWindow* window = g.CurrentWindow; in RenderFrameBorder()
2430 …g.CurrentWindow->DrawList->AddTriangleFilled(center + a, center + b, center + c, GetColorU32(ImGui… in RenderArrow()
2436 ImGuiWindow* window = g.CurrentWindow; in RenderBullet()
2443 ImGuiWindow* window = g.CurrentWindow; in RenderCheckMark()
2465 ImGuiWindow* window = g.CurrentWindow; in RenderNavHighlight()
2607 g.CurrentWindow = window; in SetCurrentWindow()
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Dimgui_internal.h782 ImGuiWindow* CurrentWindow; // Being drawn into member
946 CurrentWindow = NULL; in ImGuiContext()
1238 …void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.Las… in Backup()
1239 …void Restore() const { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = Las… in Restore()
1318 … ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; } in GetCurrentWindowRead()
1319 …ndow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.Curre… in GetCurrentWindow()
1362 …inline ImGuiID GetItemID() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.La… in GetItemID()
Dimgui_widgets.cpp293 …bool need_backup = (GImGui->CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position… in TextWrappedV()
665 ImGuiWindow* window = g.CurrentWindow; in CloseButton()
694 ImGuiWindow* window = g.CurrentWindow; in CollapseButton()
716 ImGuiWindow* window = g.CurrentWindow; in GetScrollbarID()
728 ImGuiWindow* window = g.CurrentWindow; in Scrollbar()
1210 ImGuiWindow* window = g.CurrentWindow; in SplitterBehavior()
3967 picker_active_window = g.CurrentWindow; in ColorEdit4()
4719 ImGuiWindow* window = g.CurrentWindow; in TreeNodeBehaviorIsOpen()
4938 ImGuiWindow* window = g.CurrentWindow; in TreePop()
4957 g.CurrentWindow->DC.CursorPos.x += GetTreeNodeToLabelSpacing(); in TreeAdvanceToLabelPos()
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