Searched refs:CurrentWindow (Results 1 – 3 of 3) sorted by relevance
2288 ImGuiWindow* window = g.CurrentWindow; in RenderText()2314 ImGuiWindow* window = g.CurrentWindow; in RenderTextWrapped()2366 ImGuiWindow* window = g.CurrentWindow; in RenderTextClipped()2376 ImGuiWindow* window = g.CurrentWindow; in RenderFrame()2389 ImGuiWindow* window = g.CurrentWindow; in RenderFrameBorder()2430 …g.CurrentWindow->DrawList->AddTriangleFilled(center + a, center + b, center + c, GetColorU32(ImGui… in RenderArrow()2436 ImGuiWindow* window = g.CurrentWindow; in RenderBullet()2443 ImGuiWindow* window = g.CurrentWindow; in RenderCheckMark()2465 ImGuiWindow* window = g.CurrentWindow; in RenderNavHighlight()2607 g.CurrentWindow = window; in SetCurrentWindow()[all …]
782 ImGuiWindow* CurrentWindow; // Being drawn into member946 CurrentWindow = NULL; in ImGuiContext()1238 …void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.Las… in Backup()1239 …void Restore() const { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = Las… in Restore()1318 … ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; } in GetCurrentWindowRead()1319 …ndow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.Curre… in GetCurrentWindow()1362 …inline ImGuiID GetItemID() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.La… in GetItemID()
293 …bool need_backup = (GImGui->CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position… in TextWrappedV()665 ImGuiWindow* window = g.CurrentWindow; in CloseButton()694 ImGuiWindow* window = g.CurrentWindow; in CollapseButton()716 ImGuiWindow* window = g.CurrentWindow; in GetScrollbarID()728 ImGuiWindow* window = g.CurrentWindow; in Scrollbar()1210 ImGuiWindow* window = g.CurrentWindow; in SplitterBehavior()3967 picker_active_window = g.CurrentWindow; in ColorEdit4()4719 ImGuiWindow* window = g.CurrentWindow; in TreeNodeBehaviorIsOpen()4938 ImGuiWindow* window = g.CurrentWindow; in TreePop()4957 g.CurrentWindow->DC.CursorPos.x += GetTreeNodeToLabelSpacing(); in TreeAdvanceToLabelPos()[all …]