Searched refs:D32_FLOAT (Results 1 – 16 of 16) sorted by relevance
/external/mesa3d/src/intel/isl/ |
D | isl_emit_depth_stencil.c | 78 db.SurfaceFormat = D32_FLOAT; in isl_genX() 85 db.SurfaceFormat = D32_FLOAT; in isl_genX()
|
/external/angle/src/libANGLE/renderer/metal/shaders/ |
D | format_autogen.h | 24 D32_FLOAT, enumerator
|
D | mtl_default_shaders_src_autogen.inc | 1488 D32_FLOAT,
|
/external/angle/src/libANGLE/renderer/ |
D | FormatID_autogen.h | 24 D32_FLOAT, enumerator
|
D | dxgi_format_map_autogen.cpp | 349 return Format::Get(FormatID::D32_FLOAT); in GetFormat()
|
D | load_functions_table_autogen.cpp | 3687 case FormatID::D32_FLOAT: in GetLoadFunctionsMap() 3700 case FormatID::D32_FLOAT: in GetLoadFunctionsMap() 3711 case FormatID::D32_FLOAT: in GetLoadFunctionsMap()
|
D | Format_table_autogen.cpp | 31 …{ FormatID::D32_FLOAT, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT32F, nullptr, NoCopyFunctions, Rea… 469 return FormatID::D32_FLOAT; in InternalFormatToID()
|
/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_mandatory_format_support_table_autogen.cpp | 174 {FormatID::D32_FLOAT, {0, 0, 0}},
|
D | vk_format_table_autogen.cpp | 757 case angle::FormatID::D32_FLOAT: in initialize() 759 actualImageFormatID = angle::FormatID::D32_FLOAT; in initialize() 761 actualBufferFormatID = angle::FormatID::D32_FLOAT; in initialize() 787 {angle::FormatID::D32_FLOAT, nullptr}}; in initialize() 2422 {angle::FormatID::D32_FLOAT, VK_FORMAT_D32_SFLOAT}, in GetVkFormatFromFormatID() 2633 return angle::FormatID::D32_FLOAT; in GetFormatIDFromVkFormat()
|
D | vk_helpers.cpp | 695 case angle::FormatID::D32_FLOAT: in GetDepthStencilImageToBufferFormat() 698 return angle::Format::Get(angle::FormatID::D32_FLOAT); in GetDepthStencilImageToBufferFormat()
|
/external/mesa3d/src/intel/vulkan/ |
D | gen7_cmd_buffer.c | 196 return D32_FLOAT; in get_depth_format()
|
/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_format_utils.mm | 37 case angle::FormatID::D32_FLOAT:
|
D | mtl_format_table_autogen.mm | 44 return angle::FormatID::D32_FLOAT; 356 case angle::FormatID::D32_FLOAT: 359 this->actualFormatId = angle::FormatID::D32_FLOAT; 782 this->actualFormatId = angle::FormatID::D32_FLOAT; 791 this->actualFormatId = angle::FormatID::D32_FLOAT; 1643 this->actualFormatId = angle::FormatID::D32_FLOAT;
|
D | SurfaceMtl.mm | 36 constexpr angle::FormatID kDefaultFrameBufferDepthFormatId = angle::FormatID::D32_FLOAT;
|
D | TextureMtl.mm | 343 stagingDepthBufferFormatId = angle::FormatID::D32_FLOAT;
|
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | texture_format_table_autogen.cpp | 1541 angle::FormatID::D32_FLOAT, in Get()
|