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Searched refs:D32_FLOAT (Results 1 – 16 of 16) sorted by relevance

/external/mesa3d/src/intel/isl/
Disl_emit_depth_stencil.c78 db.SurfaceFormat = D32_FLOAT; in isl_genX()
85 db.SurfaceFormat = D32_FLOAT; in isl_genX()
/external/angle/src/libANGLE/renderer/metal/shaders/
Dformat_autogen.h24 D32_FLOAT, enumerator
Dmtl_default_shaders_src_autogen.inc1488 D32_FLOAT,
/external/angle/src/libANGLE/renderer/
DFormatID_autogen.h24 D32_FLOAT, enumerator
Ddxgi_format_map_autogen.cpp349 return Format::Get(FormatID::D32_FLOAT); in GetFormat()
Dload_functions_table_autogen.cpp3687 case FormatID::D32_FLOAT: in GetLoadFunctionsMap()
3700 case FormatID::D32_FLOAT: in GetLoadFunctionsMap()
3711 case FormatID::D32_FLOAT: in GetLoadFunctionsMap()
DFormat_table_autogen.cpp31 …{ FormatID::D32_FLOAT, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT32F, nullptr, NoCopyFunctions, Rea…
469 return FormatID::D32_FLOAT; in InternalFormatToID()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_mandatory_format_support_table_autogen.cpp174 {FormatID::D32_FLOAT, {0, 0, 0}},
Dvk_format_table_autogen.cpp757 case angle::FormatID::D32_FLOAT: in initialize()
759 actualImageFormatID = angle::FormatID::D32_FLOAT; in initialize()
761 actualBufferFormatID = angle::FormatID::D32_FLOAT; in initialize()
787 {angle::FormatID::D32_FLOAT, nullptr}}; in initialize()
2422 {angle::FormatID::D32_FLOAT, VK_FORMAT_D32_SFLOAT}, in GetVkFormatFromFormatID()
2633 return angle::FormatID::D32_FLOAT; in GetFormatIDFromVkFormat()
Dvk_helpers.cpp695 case angle::FormatID::D32_FLOAT: in GetDepthStencilImageToBufferFormat()
698 return angle::Format::Get(angle::FormatID::D32_FLOAT); in GetDepthStencilImageToBufferFormat()
/external/mesa3d/src/intel/vulkan/
Dgen7_cmd_buffer.c196 return D32_FLOAT; in get_depth_format()
/external/angle/src/libANGLE/renderer/metal/
Dmtl_format_utils.mm37 case angle::FormatID::D32_FLOAT:
Dmtl_format_table_autogen.mm44 return angle::FormatID::D32_FLOAT;
356 case angle::FormatID::D32_FLOAT:
359 this->actualFormatId = angle::FormatID::D32_FLOAT;
782 this->actualFormatId = angle::FormatID::D32_FLOAT;
791 this->actualFormatId = angle::FormatID::D32_FLOAT;
1643 this->actualFormatId = angle::FormatID::D32_FLOAT;
DSurfaceMtl.mm36 constexpr angle::FormatID kDefaultFrameBufferDepthFormatId = angle::FormatID::D32_FLOAT;
DTextureMtl.mm343 stagingDepthBufferFormatId = angle::FormatID::D32_FLOAT;
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Dtexture_format_table_autogen.cpp1541 angle::FormatID::D32_FLOAT, in Get()