Searched refs:D3DCLEAR_STENCIL (Results 1 – 5 of 5) sorted by relevance
55 #define NINED3DCLEAR_DEPTHSTENCIL (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL)
2190 if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL; in CSMT_ITEM_NO_WAIT()
2053 user_assert(!(Flags & D3DCLEAR_STENCIL) || in NineDevice9_Clear()
238 #define D3DCLEAR_STENCIL 0x00000004 macro
2133 dxClearFlags |= D3DCLEAR_STENCIL; in clear()3164 dxClearFlags = D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL; in clearRenderTarget()