Searched refs:D3DCLEAR_ZBUFFER (Results 1 – 4 of 4) sorted by relevance
55 #define NINED3DCLEAR_DEPTHSTENCIL (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL)
2189 if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH; in CSMT_ITEM_NO_WAIT()
2112 mDevice->Clear(0, nullptr, D3DCLEAR_ZBUFFER, color, depth, stencil); in clear()2129 dxClearFlags |= D3DCLEAR_ZBUFFER; in clear()3164 dxClearFlags = D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL; in clearRenderTarget()
237 #define D3DCLEAR_ZBUFFER 0x00000002 macro