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Searched refs:D3DCLEAR_ZBUFFER (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/frontends/nine/
Dnine_defines.h55 #define NINED3DCLEAR_DEPTHSTENCIL (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL)
Dnine_state.c2189 if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH; in CSMT_ITEM_NO_WAIT()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp2112 mDevice->Clear(0, nullptr, D3DCLEAR_ZBUFFER, color, depth, stencil); in clear()
2129 dxClearFlags |= D3DCLEAR_ZBUFFER; in clear()
3164 dxClearFlags = D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL; in clearRenderTarget()
/external/mesa3d/include/D3D9/
Dd3d9types.h237 #define D3DCLEAR_ZBUFFER 0x00000002 macro