Searched refs:D3DCREATE_FPU_PRESERVE (Results 1 – 3 of 3) sorted by relevance
340 #define D3DCREATE_FPU_PRESERVE 0x00000002 macro
309 D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES | D3DCREATE_MULTITHREADED; in initialize()
190 if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE)) in NineDevice9_ctor()