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Searched refs:D3DLOCK_NOOVERWRITE (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/frontends/nine/
Dbuffer9.c227 D3DLOCK_NOOVERWRITE)), D3DERR_INVALIDCALL); in NineBuffer9_Lock()
279 Flags &= ~(D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE); in NineBuffer9_Lock()
283 else if (Flags & D3DLOCK_NOOVERWRITE) in NineBuffer9_Lock()
295 This->discard_nooverwrite_only &= !!(Flags & (D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE)); in NineBuffer9_Lock()
372 (Flags & D3DLOCK_NOOVERWRITE)) { in NineBuffer9_Lock()
381 This->need_sync_if_nooverwrite = !(Flags & (D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE)); in NineBuffer9_Lock()
397 } else if (Flags & D3DLOCK_NOOVERWRITE && device->csmt_active) in NineBuffer9_Lock()
Dsurface9.c445 D3DLOCK_NOOVERWRITE | in NineSurface9_LockRect()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DIndexBuffer9.cpp81 DWORD lockFlags = mDynamic ? D3DLOCK_NOOVERWRITE : 0; in mapBuffer()
DVertexBuffer9.cpp75 DWORD lockFlags = mDynamicUsage ? D3DLOCK_NOOVERWRITE : 0; in storeVertexAttributes()
/external/mesa3d/include/D3D9/
Dd3d9types.h274 #define D3DLOCK_NOOVERWRITE 0x00001000 macro