Searched refs:D3DLOCK_NOOVERWRITE (Results 1 – 5 of 5) sorted by relevance
227 D3DLOCK_NOOVERWRITE)), D3DERR_INVALIDCALL); in NineBuffer9_Lock()279 Flags &= ~(D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE); in NineBuffer9_Lock()283 else if (Flags & D3DLOCK_NOOVERWRITE) in NineBuffer9_Lock()295 This->discard_nooverwrite_only &= !!(Flags & (D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE)); in NineBuffer9_Lock()372 (Flags & D3DLOCK_NOOVERWRITE)) { in NineBuffer9_Lock()381 This->need_sync_if_nooverwrite = !(Flags & (D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE)); in NineBuffer9_Lock()397 } else if (Flags & D3DLOCK_NOOVERWRITE && device->csmt_active) in NineBuffer9_Lock()
445 D3DLOCK_NOOVERWRITE | in NineSurface9_LockRect()
81 DWORD lockFlags = mDynamic ? D3DLOCK_NOOVERWRITE : 0; in mapBuffer()
75 DWORD lockFlags = mDynamicUsage ? D3DLOCK_NOOVERWRITE : 0; in storeVertexAttributes()
274 #define D3DLOCK_NOOVERWRITE 0x00001000 macro