Searched refs:D3DPOOL_SCRATCH (Results 1 – 10 of 10) sorted by relevance
75 (Pool != D3DPOOL_SYSTEMMEM && Pool != D3DPOOL_SCRATCH && Levels <= 1), in NineTexture9_ctor()110 Pool == D3DPOOL_SCRATCH); in NineTexture9_ctor()
63 Pool == D3DPOOL_SCRATCH); in NineVolumeTexture9_ctor()
69 Pool == D3DPOOL_SCRATCH); in NineCubeTexture9_ctor()
53 user_assert(Pool != D3DPOOL_SCRATCH, D3DERR_INVALIDCALL); in NineBuffer9_ctor()
104 pDesc->Pool == D3DPOOL_SCRATCH); in NineVolume9_ctor()
60 Pool == D3DPOOL_SCRATCH), D3DERR_INVALIDCALL); in NineBaseTexture9_ctor()
33 case D3DPOOL_SCRATCH: return "SCRATCH"; in nine_D3DPOOL_to_str()
128 pDesc->Pool == D3DPOOL_SCRATCH); in NineSurface9_ctor()
2590 user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH && in NineDevice9_SetTexture()
713 D3DPOOL_SCRATCH = 3 enumerator