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Searched refs:D3DPS_VERSION (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp619 ((deviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0)) ? MAX_PIXEL_CONSTANT_VECTORS_SM3 in GenerateCaps()
727 extensions->instancedArraysANGLE = deviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0); in GenerateCaps()
DRenderer9.cpp277 if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(minShaderModel, 0)) in initialize()
365 mVertexTextureSupport = mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0) && in initialize()
384 if (mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0)) in initializeDevice()
/external/mesa3d/src/gallium/frontends/nine/
Dadapter9.c864 pCaps->PixelShaderVersion = D3DPS_VERSION(3,0); in NineAdapter9_GetDeviceCaps()
/external/mesa3d/include/D3D9/
Dd3d9types.h1099 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor)) macro