Searched refs:D3DPS_VERSION (Results 1 – 4 of 4) sorted by relevance
619 ((deviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0)) ? MAX_PIXEL_CONSTANT_VECTORS_SM3 in GenerateCaps()727 extensions->instancedArraysANGLE = deviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0); in GenerateCaps()
277 if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(minShaderModel, 0)) in initialize()365 mVertexTextureSupport = mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0) && in initialize()384 if (mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0)) in initializeDevice()
864 pCaps->PixelShaderVersion = D3DPS_VERSION(3,0); in NineAdapter9_GetDeviceCaps()
1099 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor)) macro