Searched refs:D3DRS_FOGENABLE (Results 1 – 7 of 7) sorted by relevance
101 key |= (uint32_t) ((!!context->rs[D3DRS_FOGENABLE]) << 8); in NineVertexShader9_UpdateKey()
112 key |= ((uint64_t)context->rs[D3DRS_FOGENABLE]) << 20; in NinePixelShader9_UpdateKey()
204 info.fog_enable = device->context.rs[D3DRS_FOGENABLE]; in NinePixelShader9_GetVariant()
217 info.fog_enable = device->context.rs[D3DRS_FOGENABLE]; in NineVertexShader9_GetVariant()
1636 key.fog = !!context->rs[D3DRS_FOGENABLE]; in nine_ff_get_vs()1637 …key.fog_mode = (!key.position_t && context->rs[D3DRS_FOGENABLE]) ? context->rs[D3DRS_FOGVERTEXMODE… in nine_ff_get_vs()1823 if (context->rs[D3DRS_FOGENABLE]) in nine_ff_get_ps()1825 key.fog = !!context->rs[D3DRS_FOGENABLE]; in nine_ff_get_ps()
557 context->rs[D3DRS_FOGENABLE]) { in prepare_ps_constants_userbuf()2636 [D3DRS_FOGENABLE] = FALSE,3399 …[D3DRS_FOGENABLE] = NINE_STATE_FF_SHADER | NINE_STATE_VS_PARAMS_MISC | NINE_STATE_PS_PARAMS_MISC |…
763 D3DRS_FOGENABLE = 28, enumerator