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Searched refs:D3DRS_STENCILFAIL (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp588 device->SetRenderState(frontFaceCCW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL, in setStencilOpsFront()
606 device->SetRenderState(!frontFaceCCW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL, in setStencilOpsBack()
DRenderer9.cpp2056 mDevice->SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_REPLACE); in clear()
/external/mesa3d/src/gallium/frontends/nine/
Dnine_pipe.c49 dsa.stencil[0].fail_op = d3dstencilop_to_pipe_stencil_op(rs[D3DRS_STENCILFAIL]); in nine_convert_dsa_state()
Dnine_state.c2647 [D3DRS_STENCILFAIL] = D3DSTENCILOP_KEEP,
3408 [D3DRS_STENCILFAIL] = NINE_STATE_DSA,
/external/mesa3d/include/D3D9/
Dd3d9types.h772 D3DRS_STENCILFAIL = 53, enumerator