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Searched refs:D3DSP_DCL_USAGE_MASK (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/include/D3D9/
Dd3d9types.h1008 #define D3DSP_DCL_USAGE_MASK 0x0000000f macro
/external/mesa3d/src/gallium/frontends/nine/
Dnine_shader.c3422 sem->usage = (tok_usg & D3DSP_DCL_USAGE_MASK) >> D3DSP_DCL_USAGE_SHIFT; in sm1_read_semantic()