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Searched refs:D3DUSAGE_WRITEONLY (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/frontends/nine/
Dbuffer9.c90 else if (Usage & D3DUSAGE_DYNAMIC && Usage & D3DUSAGE_WRITEONLY) in NineBuffer9_ctor()
92 else if (Usage & D3DUSAGE_WRITEONLY) in NineBuffer9_ctor()
106 This->discard_nooverwrite_only = !!(Usage & D3DUSAGE_WRITEONLY) && in NineBuffer9_ctor()
289 usage = ((This->base.usage & D3DUSAGE_WRITEONLY) && This->base.pool == D3DPOOL_DEFAULT) ? in NineBuffer9_Lock()
Ddevice9.c1202 D3DUSAGE_WRITEONLY); in NineDevice9_CreateVertexBuffer()
1241 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY); in NineDevice9_CreateIndexBuffer()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DIndexBuffer9.cpp55 DWORD usageFlags = D3DUSAGE_WRITEONLY; in initialize()
DVertexBuffer9.cpp44 DWORD flags = D3DUSAGE_WRITEONLY; in initialize()
DBlit9.cpp95 HRESULT result = device->CreateVertexBuffer(sizeof(quad), D3DUSAGE_WRITEONLY, 0, in initialize()
/external/mesa3d/include/D3D9/
Dd3d9types.h244 #define D3DUSAGE_WRITEONLY 0x00000008 macro