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Searched refs:D3DVERTEXTEXTURESAMPLER0 (Results 1 – 4 of 4) sorted by relevance

/external/angle/doc/
DVTF.md34 * there are only 4 of them (D3DVERTEXTEXTURESAMPLER0..
/external/mesa3d/src/gallium/frontends/nine/
Ddevice9.c2561 (Stage >= D3DVERTEXTEXTURESAMPLER0 && in NineDevice9_GetTexture()
2588 (Stage >= D3DVERTEXTEXTURESAMPLER0 && in NineDevice9_SetTexture()
2666 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && in NineDevice9_GetSamplerState()
2689 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && in NineDevice9_SetSamplerState()
/external/mesa3d/include/D3D9/
Dd3d9types.h1230 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1) macro
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1002 int d3dSamplerOffset = (type == gl::ShaderType::Fragment) ? 0 : D3DVERTEXTEXTURESAMPLER0; in setSamplerState()
1046 int d3dSamplerOffset = (type == gl::ShaderType::Fragment) ? 0 : D3DVERTEXTEXTURESAMPLER0; in setTexture()