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Searched refs:DEBUG_TEXTURE (Results 1 – 17 of 17) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
Dintel_tex_copy.c42 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
Dintel_tex_validate.c34 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
Dintel_tex.c15 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
Dintel_tex_image.c30 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
/external/mesa3d/src/intel/dev/
Dgen_debug.h47 #define DEBUG_TEXTURE (1ull << 0) macro
Dgen_debug.c45 { "tex", DEBUG_TEXTURE},
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_tex_copy.c45 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
Dintel_tex_validate.c13 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
Dintel_tex_subimage.c44 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
Dintel_tex.c13 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
Dintel_context.h266 #define DEBUG_TEXTURE 0x1 macro
Di915_tex_layout.c37 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
Di830_texblend.c159 if (INTEL_DEBUG & DEBUG_TEXTURE) in i830SetTexEnvCombine()
Dintel_tex_image.c26 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
Dintel_context.c294 { "tex", DEBUG_TEXTURE},
/external/mesa3d/src/gallium/drivers/i915/
Di915_resource_texture.c225 #if DEBUG_TEXTURE in i9x5_scanout_layout()
256 #if DEBUG_TEXTURE in i9x5_display_target_layout()
/external/mesa3d/src/intel/isl/
Disl_tiled_memcpy.c45 #define FILE_DEBUG_FLAG DEBUG_TEXTURE