Searched refs:DECL_TYPE (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 31 DECL_TYPE(error, GL_INVALID_ENUM, GLSL_TYPE_ERROR, 0, 0) 32 DECL_TYPE(void, GL_INVALID_ENUM, GLSL_TYPE_VOID, 0, 0) 35 DECL_TYPE(stype, etype ##__VA_ARGS__, btype, 1, 1) \ 36 DECL_TYPE(vtype ## 2, etype ##_VEC2 ##__VA_ARGS__, btype, 2, 1) \ 37 DECL_TYPE(vtype ## 3, etype ##_VEC3 ##__VA_ARGS__, btype, 3, 1) \ 38 DECL_TYPE(vtype ## 4, etype ##_VEC4 ##__VA_ARGS__, btype, 4, 1) \ 39 DECL_TYPE(vtype ## 8, 0, btype, 8, 1) \ 40 DECL_TYPE(vtype ## 16, 0, btype, 16, 1) 55 DECL_TYPE(mat2, GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2) 56 DECL_TYPE(mat3, GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3) [all …]
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D | glsl_types.h | 376 #undef DECL_TYPE 377 #define DECL_TYPE(NAME, ...) \ macro 1335 #undef DECL_TYPE 1336 #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type; macro 1356 #undef DECL_TYPE
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D | glsl_types.cpp | 2831 #define DECL_TYPE(NAME, ...) \ macro
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/external/mesa3d/src/compiler/glsl/ |
D | builtin_types.cpp | 47 #define DECL_TYPE(NAME, ...) macro
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