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Searched refs:DEPTH_RESOLVE (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_meta_resolve_fs.c336 DEPTH_RESOLVE, enumerator
371 index == DEPTH_RESOLVE ? "depth" : "stencil", in build_depth_stencil_resolve_fragment_shader()
386 index == DEPTH_RESOLVE ? FRAG_RESULT_DEPTH : FRAG_RESULT_STENCIL; in build_depth_stencil_resolve_fragment_shader()
404 nir_alu_type type = index == DEPTH_RESOLVE ? nir_type_float : nir_type_uint; in build_depth_stencil_resolve_fragment_shader()
444 assert(index == DEPTH_RESOLVE); in build_depth_stencil_resolve_fragment_shader()
448 if (index == DEPTH_RESOLVE) in build_depth_stencil_resolve_fragment_shader()
454 if (index == DEPTH_RESOLVE) in build_depth_stencil_resolve_fragment_shader()
488 if (index == DEPTH_RESOLVE) in create_depth_stencil_resolve_pipeline()
494 assert(index == DEPTH_RESOLVE); in create_depth_stencil_resolve_pipeline()
498 if (index == DEPTH_RESOLVE) in create_depth_stencil_resolve_pipeline()
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Dradv_meta_resolve_cs.c143 DEPTH_RESOLVE, enumerator
179 index == DEPTH_RESOLVE ? "depth" : "stencil", in build_depth_stencil_resolve_compute_shader()
226 nir_alu_type type = index == DEPTH_RESOLVE ? nir_type_float : nir_type_uint; in build_depth_stencil_resolve_compute_shader()
266 assert(index == DEPTH_RESOLVE); in build_depth_stencil_resolve_compute_shader()
270 if (index == DEPTH_RESOLVE) in build_depth_stencil_resolve_compute_shader()
276 if (index == DEPTH_RESOLVE) in build_depth_stencil_resolve_compute_shader()
493 DEPTH_RESOLVE, in radv_device_init_meta_resolve_compute_state()
500 DEPTH_RESOLVE, in radv_device_init_meta_resolve_compute_state()
507 DEPTH_RESOLVE, in radv_device_init_meta_resolve_compute_state()
529 DEPTH_RESOLVE, in radv_device_init_meta_resolve_compute_state()
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