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Searched refs:DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp743 mComputeDirtyBitsMask.set(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE); in StateManager11()
909 iter.resetLaterBit(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE); in updateStateForCompute()
912 case DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE: in updateStateForCompute()
1604 mInternalDirtyBits.set(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE); in invalidateTexturesAndSamplers()
2294 iter.resetLaterBit(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE); in updateState()
2297 case DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE: in updateState()
2354 mInternalDirtyBits.set(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE); in setShaderResourceShared()
2364 mInternalDirtyBits.set(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE); in setShaderResource()
2584 mInternalDirtyBits.set(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE); in setSimplePixelTextureAndSampler()
DStateManager11.h445 DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE, enumerator