Searched refs:DRAW_COUNT (Results 1 – 3 of 3) sorted by relevance
422 DRAW_COUNT = 16, // Number of draw calls buffered (must be power of 2) enumerator423 DRAW_COUNT_BITS = DRAW_COUNT - 1,425 DrawCall *drawCall[DRAW_COUNT];426 DrawCall *drawList[DRAW_COUNT];
186 for(int draw = 0; draw < DRAW_COUNT; draw++) in Renderer()226 for(int draw = 0; draw < DRAW_COUNT; draw++) in ~Renderer()326 for(int i = 0; i < DRAW_COUNT; i++) in draw()2664 for(unsigned int i = 0; i < DRAW_COUNT; i++) in setPixelShaderConstantF()2681 for(unsigned int i = 0; i < DRAW_COUNT; i++) in setPixelShaderConstantI()2698 for(unsigned int i = 0; i < DRAW_COUNT; i++) in setPixelShaderConstantB()2715 for(unsigned int i = 0; i < DRAW_COUNT; i++) in setVertexShaderConstantF()2732 for(unsigned int i = 0; i < DRAW_COUNT; i++) in setVertexShaderConstantI()2749 for(unsigned int i = 0; i < DRAW_COUNT; i++) in setVertexShaderConstantB()
1326 { DRAW_COUNT = 3 }