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Searched refs:DRAW_FLUSH_STATE_CHANGE (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_context.c321 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_set_rasterizer_state()
346 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_set_driver_clipping()
364 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_set_rasterize_stage()
433 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_set_vertex_elements()
534 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_wide_point_threshold()
545 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_wide_point_sprites()
557 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_wide_line_threshold()
568 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_enable_line_stipple()
579 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_enable_point_sprites()
587 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_set_force_passthrough()
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Ddraw_fs.c65 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); in draw_bind_fragment_shader()
Ddraw_pt.c128 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_pt_arrays()
136 frontend->flush( frontend, DRAW_FLUSH_STATE_CHANGE ); in draw_pt_arrays()
171 if (flags & DRAW_FLUSH_STATE_CHANGE) in draw_pt_flush()
Ddraw_vs.c109 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_bind_vertex_shader()
Ddraw_pt_vsplit.c239 if (flags & DRAW_FLUSH_STATE_CHANGE) { in vsplit_flush()
Ddraw_tess.c473 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); in draw_bind_tess_ctrl_shader()
593 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); in draw_bind_tess_eval_shader()
Ddraw_private.h529 #define DRAW_FLUSH_STATE_CHANGE 0x2 /**< Other/heavy state changes */ macro
Ddraw_pipe.c354 if (flags & DRAW_FLUSH_STATE_CHANGE) in draw_pipeline_flush()
Ddraw_gs.c917 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); in draw_bind_geometry_shader()