Searched refs:DRAW_FLUSH_STATE_CHANGE (Results 1 – 9 of 9) sorted by relevance
/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_context.c | 321 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_set_rasterizer_state() 346 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_set_driver_clipping() 364 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_set_rasterize_stage() 433 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_set_vertex_elements() 534 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_wide_point_threshold() 545 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_wide_point_sprites() 557 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_wide_line_threshold() 568 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_enable_line_stipple() 579 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_enable_point_sprites() 587 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_set_force_passthrough() [all …]
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D | draw_fs.c | 65 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); in draw_bind_fragment_shader()
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D | draw_pt.c | 128 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_pt_arrays() 136 frontend->flush( frontend, DRAW_FLUSH_STATE_CHANGE ); in draw_pt_arrays() 171 if (flags & DRAW_FLUSH_STATE_CHANGE) in draw_pt_flush()
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D | draw_vs.c | 109 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_bind_vertex_shader()
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D | draw_pt_vsplit.c | 239 if (flags & DRAW_FLUSH_STATE_CHANGE) { in vsplit_flush()
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D | draw_tess.c | 473 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); in draw_bind_tess_ctrl_shader() 593 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); in draw_bind_tess_eval_shader()
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D | draw_private.h | 529 #define DRAW_FLUSH_STATE_CHANGE 0x2 /**< Other/heavy state changes */ macro
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D | draw_pipe.c | 354 if (flags & DRAW_FLUSH_STATE_CHANGE) in draw_pipeline_flush()
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D | draw_gs.c | 917 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); in draw_bind_geometry_shader()
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