Searched refs:DRAW_QUEUE_COUNT (Results 1 – 1 of 1) sorted by relevance
34 private final static int DRAW_QUEUE_COUNT = 2; field in RenderSystem36 private final static int MAX_RENDER_OBJECTS = MAX_RENDER_OBJECTS_PER_FRAME * DRAW_QUEUE_COUNT;41 mRenderQueues = new ObjectManager[DRAW_QUEUE_COUNT]; in RenderSystem()42 for (int x = 0; x < DRAW_QUEUE_COUNT; x++) { in RenderSystem()79 final int lastQueue = (mQueueIndex == 0) ? DRAW_QUEUE_COUNT - 1 : mQueueIndex - 1; in swap()85 mQueueIndex = (mQueueIndex + 1) % DRAW_QUEUE_COUNT; in swap()91 for (int x = 0; x < DRAW_QUEUE_COUNT; x++) { in emptyQueues()