Searched refs:DRBG_MAGIC (Results 1 – 2 of 2) sorted by relevance
415 pAssert(drbgState->magic == DRBG_MAGIC); in DRBG_Update()460 pAssert((drbgState != NULL) && (drbgState->magic == DRBG_MAGIC)); in DRBG_Reseed()658 if(drbgState->magic == DRBG_MAGIC) in DRBG_AdditionalData()692 drbgState->magic = DRBG_MAGIC; in DRBG_InstantiateSeeded()734 if(go.drbgState.magic == DRBG_MAGIC) in CryptRandStartup()849 else if(state->drbg.magic == DRBG_MAGIC) in DRBG_Generate()932 drbgState->magic = DRBG_MAGIC; in DRBG_Instantiate()952 if((drbgState == NULL) || (drbgState->magic != DRBG_MAGIC)) in DRBG_Uninstantiate()
145 #define DRBG_MAGIC ((UINT32) 0x47425244) // "DRBG" backwards so that it displays macro