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Searched refs:DXT3 (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_format.c237 _(DXT3_RGBA , DXT3 , 0, C, C, C, C, 2, 1, 0, 3, NONE, ____),
238 _(DXT3_SRGBA , DXT3 , 0, C, C, C, C, 2, 1, 0, 3, SRGB, ____),
/external/mesa3d/src/gallium/drivers/freedreno/a6xx/
Dfd6_format.c287 _T_(DXT3_RGBA, DXT3, WZYX),
288 _T_(DXT3_SRGBA, DXT3, WZYX),
/external/mesa3d/src/gallium/drivers/freedreno/a3xx/
Dfd3_format.c272 _T(DXT3_RGBA, DXT3, NONE, WZYX),
273 _T(DXT3_SRGBA, DXT3, NONE, WZYX),
/external/mesa3d/src/gallium/drivers/freedreno/a5xx/
Dfd5_format.c290 _T(DXT3_RGBA, DXT3, NONE, WZYX),
291 _T(DXT3_SRGBA, DXT3, NONE, WZYX),
/external/mesa3d/src/gallium/drivers/freedreno/a4xx/
Dfd4_format.c287 _T(DXT3_RGBA, DXT3, NONE, WZYX),
288 _T(DXT3_SRGBA, DXT3, NONE, WZYX),
/external/mesa3d/docs/relnotes/
D20.0.7.rst116 - v3d: Fix swizzle in DXT3 and DXT5 formats
D20.1.0.rst2655 - v3d: Fix swizzle in DXT3 and DXT5 formats
D20.2.0.rst2869 - v3d: Fix swizzle in DXT3 and DXT5 formats
/external/mesa3d/src/freedreno/vulkan/
Dtu_formats.c236 TU6_xTx(BC2_UNORM_BLOCK, DXT3, WZYX), /* 135 */
237 TU6_xTx(BC2_SRGB_BLOCK, DXT3, WZYX), /* 136 */
/external/swiftshader/src/Renderer/
DSurface.hpp374 struct DXT3 struct in sw::Surface
DSurface.cpp2169 const DXT3 *source = (const DXT3*)external.lockRect(0, 0, 0, LOCK_READONLY); in decodeDXT3()