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Searched refs:DefaultVAO (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/mesa/main/
Dglthread.c94 _mesa_glthread_reset_vao(&glthread->DefaultVAO); in _mesa_glthread_init()
95 glthread->CurrentVAO = &glthread->DefaultVAO; in _mesa_glthread_init()
Dglthread_varray.c99 glthread->CurrentVAO = &glthread->DefaultVAO; in _mesa_glthread_BindVertexArray()
131 glthread->CurrentVAO = &glthread->DefaultVAO; in _mesa_glthread_DeleteVertexArrays()
626 vao = &glthread->DefaultVAO; in _mesa_glthread_PopClientAttrib()
646 glthread->CurrentVAO = &glthread->DefaultVAO; in _mesa_glthread_ClientAttribDefault()
Darrayobj.c209 return ctx->Array.DefaultVAO; in _mesa_lookup_vao()
260 return ctx->Array.DefaultVAO; in _mesa_lookup_vao_err()
986 newObj = ctx->Array.DefaultVAO; in bind_vertex_array()
Dglthread.h173 struct glthread_vao DefaultVAO; member
Ddraw_validate.c336 if (ctx->Array.VAO == ctx->Array.DefaultVAO) { in check_valid_to_render()
1109 ctx->Array.VAO == ctx->Array.DefaultVAO) { in valid_draw_indirect()
Dvarray.c815 if (ctx->API == API_OPENGL_CORE && (vao == ctx->Array.DefaultVAO)) { in validate_array()
845 if (ptr != NULL && vao != ctx->Array.DefaultVAO && in validate_array()
3026 ctx->Array.VAO == ctx->Array.DefaultVAO) { in _mesa_BindVertexBuffer()
3246 ctx->Array.VAO == ctx->Array.DefaultVAO) { in _mesa_BindVertexBuffers()
3357 ctx->Array.VAO == ctx->Array.DefaultVAO) { in vertex_attrib_format()
3605 ctx->Array.VAO == ctx->Array.DefaultVAO) { in _mesa_VertexAttribBinding()
3715 ctx->Array.VAO == ctx->Array.DefaultVAO) { in _mesa_VertexBindingDivisor()
3918 ctx->Array.DefaultVAO = _mesa_new_vao(ctx, 0); in _mesa_init_varray()
3919 _mesa_reference_vao(ctx, &ctx->Array.VAO, ctx->Array.DefaultVAO); in _mesa_init_varray()
Dcontext.c1347 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL); in _mesa_free_context_data()
Dmtypes.h1610 struct gl_vertex_array_object *DefaultVAO; member