Searched refs:DefaultVAO (Results 1 – 8 of 8) sorted by relevance
94 _mesa_glthread_reset_vao(&glthread->DefaultVAO); in _mesa_glthread_init()95 glthread->CurrentVAO = &glthread->DefaultVAO; in _mesa_glthread_init()
99 glthread->CurrentVAO = &glthread->DefaultVAO; in _mesa_glthread_BindVertexArray()131 glthread->CurrentVAO = &glthread->DefaultVAO; in _mesa_glthread_DeleteVertexArrays()626 vao = &glthread->DefaultVAO; in _mesa_glthread_PopClientAttrib()646 glthread->CurrentVAO = &glthread->DefaultVAO; in _mesa_glthread_ClientAttribDefault()
209 return ctx->Array.DefaultVAO; in _mesa_lookup_vao()260 return ctx->Array.DefaultVAO; in _mesa_lookup_vao_err()986 newObj = ctx->Array.DefaultVAO; in bind_vertex_array()
173 struct glthread_vao DefaultVAO; member
336 if (ctx->Array.VAO == ctx->Array.DefaultVAO) { in check_valid_to_render()1109 ctx->Array.VAO == ctx->Array.DefaultVAO) { in valid_draw_indirect()
815 if (ctx->API == API_OPENGL_CORE && (vao == ctx->Array.DefaultVAO)) { in validate_array()845 if (ptr != NULL && vao != ctx->Array.DefaultVAO && in validate_array()3026 ctx->Array.VAO == ctx->Array.DefaultVAO) { in _mesa_BindVertexBuffer()3246 ctx->Array.VAO == ctx->Array.DefaultVAO) { in _mesa_BindVertexBuffers()3357 ctx->Array.VAO == ctx->Array.DefaultVAO) { in vertex_attrib_format()3605 ctx->Array.VAO == ctx->Array.DefaultVAO) { in _mesa_VertexAttribBinding()3715 ctx->Array.VAO == ctx->Array.DefaultVAO) { in _mesa_VertexBindingDivisor()3918 ctx->Array.DefaultVAO = _mesa_new_vao(ctx, 0); in _mesa_init_varray()3919 _mesa_reference_vao(ctx, &ctx->Array.VAO, ctx->Array.DefaultVAO); in _mesa_init_varray()
1347 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL); in _mesa_free_context_data()
1610 struct gl_vertex_array_object *DefaultVAO; member