Searched refs:DeltaTime (Results 1 – 6 of 6) sorted by relevance
248 io.DeltaTime = g_Time > 0 ? ((float)(current_time - g_Time) / 1000000) : (float)(1.0f/60.0f); in ImGui_ImplGtk3_NewFrame()
98 io.DeltaTime = 1.0f / 60.0f; in onPrePaint()
1153 DeltaTime = 1.0f/60.0f; in ImGuiIO()3221 …] ? (g.IO.MouseDownDuration[i] < 0.0f ? 0.0f : g.IO.MouseDownDuration[i] + g.IO.DeltaTime) : -1.0f; in UpdateMouseInputs()3369 …IM_ASSERT((g.IO.DeltaTime > 0.0f || g.FrameCount == 0) && "Need a positive DeltaTime!… in NewFrame()3399 g.SettingsDirtyTimer -= g.IO.DeltaTime; in NewFrame()3410 g.Time += g.IO.DeltaTime; in NewFrame()3441 g.HoveredIdTimer += g.IO.DeltaTime; in NewFrame()3443 g.HoveredIdNotActiveTimer += g.IO.DeltaTime; in NewFrame()3450 g.ActiveIdTimer += g.IO.DeltaTime; in NewFrame()3451 g.LastActiveIdTimer += g.IO.DeltaTime; in NewFrame()3470 …[i] ? (g.IO.KeysDownDuration[i] < 0.0f ? 0.0f : g.IO.KeysDownDuration[i] + g.IO.DeltaTime) : -1.0f; in NewFrame()[all …]
1289 …float DeltaTime; // = 1.0f/60.0f // Time elapsed since last frame, … member
427 …eatAmount(g.HoveredIdTimer + 0.0001f, g.HoveredIdTimer + 0.0001f - g.IO.DeltaTime, 0.01f, 0.70f)) … in ButtonBehavior()3627 edit_state.CursorAnim += io.DeltaTime; in InputTextEx()6110 …peed = (tab_bar->PrevFrameVisible + 1 < g.FrameCount) ? FLT_MAX : (g.IO.DeltaTime * g.FontSize * 7… in TabBarLayout()
136 io.DeltaTime = static_cast<float>(currentTime - previousTime); in onPrePaint()