Searched refs:Depth2 (Results 1 – 7 of 7) sorted by relevance
134 (texImage->Depth == 1 || util_is_power_of_two_or_zero(texImage->Depth2))) in _swrast_init_texture_image()
2027 const GLint depth = img->Depth2; /* without border, power of two */ in sample_3d_nearest()2060 const GLint depth = img->Depth2; in sample_3d_linear()
294 texImage->Depth2); in compressed_tex_fallback_allocate()627 firstImage->Depth2 > 0 && in guess_and_alloc_texture()631 firstImage->Depth2, in guess_and_alloc_texture()636 stImage->base.Depth2 == u_minify(depth, stImage->base.Level)) in guess_and_alloc_texture()644 stImage->base.Depth2, in guess_and_alloc_texture()2724 firstImage->base.Depth2, in st_finalize_texture()
795 img->Depth2 = 0; in clear_teximage_fields()859 img->Depth2 = 0; in _mesa_init_teximage_fields_ms()861 img->Depth2 = 1; in _mesa_init_teximage_fields_ms()869 img->Depth2 = 0; in _mesa_init_teximage_fields_ms()871 img->Depth2 = 1; in _mesa_init_teximage_fields_ms()892 img->Depth2 = 0; in _mesa_init_teximage_fields_ms()894 img->Depth2 = 1; in _mesa_init_teximage_fields_ms()905 img->Depth2 = depth; /* no border */ in _mesa_init_teximage_fields_ms()912 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */ in _mesa_init_teximage_fields_ms()913 img->DepthLog2 = util_logbase2(img->Depth2); in _mesa_init_teximage_fields_ms()[all …]
826 depth = baseImage->Depth2; in _mesa_test_texobj_completeness()871 if (img->Depth2 != depth) { in _mesa_test_texobj_completeness()873 img->Depth2); in _mesa_test_texobj_completeness()
890 GLuint Depth2; /**< = Depth - 2*Border */ member
516 rb->Depth = texImage->Depth2; in _mesa_update_texture_renderbuffer()