Home
last modified time | relevance | path

Searched refs:DepthStencilDesc (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
Dmtl_state_cache.h55 struct alignas(4) DepthStencilDesc struct
57 DepthStencilDesc();
58 DepthStencilDesc(const DepthStencilDesc &src);
59 DepthStencilDesc(DepthStencilDesc &&src);
61 DepthStencilDesc &operator=(const DepthStencilDesc &src); argument
63 bool operator==(const DepthStencilDesc &rhs) const;
399 struct hash<rx::mtl::DepthStencilDesc>
401 size_t operator()(const rx::mtl::DepthStencilDesc &key) const { return key.hash(); }
503 const DepthStencilDesc &desc);
514 angle::HashMap<DepthStencilDesc, AutoObjCPtr<id<MTLDepthStencilState>>> mDepthStencilStates;
Dmtl_state_cache.mm55 MTLDepthStencilDescriptor *ToObjC(const DepthStencilDesc &desc)
282 // DepthStencilDesc implementation
283 DepthStencilDesc::DepthStencilDesc()
287 DepthStencilDesc::DepthStencilDesc(const DepthStencilDesc &src)
291 DepthStencilDesc::DepthStencilDesc(DepthStencilDesc &&src)
296 DepthStencilDesc &DepthStencilDesc::operator=(const DepthStencilDesc &src)
302 bool DepthStencilDesc::operator==(const DepthStencilDesc &rhs) const
312 void DepthStencilDesc::reset()
321 void DepthStencilDesc::updateDepthTestEnabled(const gl::DepthStencilState &dsState)
335 void DepthStencilDesc::updateDepthWriteEnabled(const gl::DepthStencilState &dsState)
[all …]
DDisplayMtl.h140 id<MTLDepthStencilState> getDepthStencilState(const mtl::DepthStencilDesc &desc) in getDepthStencilState()
DContextMtl.h535 mtl::DepthStencilDesc mDepthStencilDesc;
Dmtl_render_utils.mm1287 DepthStencilDesc desc;
1757 mtl::DepthStencilDesc dsStateDesc;
DContextMtl.mm2229 mtl::DepthStencilDesc dsDesc = mDepthStencilDesc;