Searched refs:DepthStencilDesc (Results 1 – 6 of 6) sorted by relevance
55 struct alignas(4) DepthStencilDesc struct57 DepthStencilDesc();58 DepthStencilDesc(const DepthStencilDesc &src);59 DepthStencilDesc(DepthStencilDesc &&src);61 DepthStencilDesc &operator=(const DepthStencilDesc &src); argument63 bool operator==(const DepthStencilDesc &rhs) const;399 struct hash<rx::mtl::DepthStencilDesc>401 size_t operator()(const rx::mtl::DepthStencilDesc &key) const { return key.hash(); }503 const DepthStencilDesc &desc);514 angle::HashMap<DepthStencilDesc, AutoObjCPtr<id<MTLDepthStencilState>>> mDepthStencilStates;
55 MTLDepthStencilDescriptor *ToObjC(const DepthStencilDesc &desc)282 // DepthStencilDesc implementation283 DepthStencilDesc::DepthStencilDesc()287 DepthStencilDesc::DepthStencilDesc(const DepthStencilDesc &src)291 DepthStencilDesc::DepthStencilDesc(DepthStencilDesc &&src)296 DepthStencilDesc &DepthStencilDesc::operator=(const DepthStencilDesc &src)302 bool DepthStencilDesc::operator==(const DepthStencilDesc &rhs) const312 void DepthStencilDesc::reset()321 void DepthStencilDesc::updateDepthTestEnabled(const gl::DepthStencilState &dsState)335 void DepthStencilDesc::updateDepthWriteEnabled(const gl::DepthStencilState &dsState)[all …]
140 id<MTLDepthStencilState> getDepthStencilState(const mtl::DepthStencilDesc &desc) in getDepthStencilState()
535 mtl::DepthStencilDesc mDepthStencilDesc;
1287 DepthStencilDesc desc;1757 mtl::DepthStencilDesc dsStateDesc;
2229 mtl::DepthStencilDesc dsDesc = mDepthStencilDesc;