Searched refs:DesiredSequenceNumber (Results 1 – 1 of 1) sorted by relevance
525 uint32_t DesiredSequenceNumber = getFirstSequenceNumber(); in emitItems() local526 uint32_t ShuffleStartIndex = DesiredSequenceNumber; in emitItems()527 uint32_t ShuffleEndIndex = DesiredSequenceNumber; in emitItems()531 resizePending(&Pending, DesiredSequenceNumber); in emitItems()533 if (Pending[DesiredSequenceNumber] == nullptr) { in emitItems()542 if (Threaded && ItemSeq != DesiredSequenceNumber) { in emitItems()552 Pending[DesiredSequenceNumber] = std::move(RawItem); in emitItems()560 DesiredSequenceNumber++; in emitItems()