Searched refs:DetermineSurfaceRotation (Results 1 – 1 of 1) sorted by relevance
228 SurfaceRotation DetermineSurfaceRotation(gl::Framebuffer *framebuffer, in DetermineSurfaceRotation() function4025 DetermineSurfaceRotation(drawFramebuffer, mCurrentWindowSurface); in updateSurfaceRotationDrawFramebuffer()4032 DetermineSurfaceRotation(readFramebuffer, mCurrentWindowSurface); in updateSurfaceRotationReadFramebuffer()