Searched refs:DispatchIndirect (Results 1 – 12 of 12) sorted by relevance
/external/angle/src/libANGLE/renderer/vulkan/ |
D | SecondaryCommandBuffer.cpp | 67 case CommandID::DispatchIndirect: in GetCommandString() 329 case CommandID::DispatchIndirect: in executeCommands()
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D | SecondaryCommandBuffer.h | 51 DispatchIndirect, enumerator 1125 initCommand<DispatchIndirectParams>(CommandID::DispatchIndirect); in dispatchIndirect()
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D | ContextVk.cpp | 4477 gl::Buffer *glBuffer = getState().getTargetBuffer(gl::BufferBinding::DispatchIndirect); in dispatchComputeIndirect()
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/external/angle/src/common/ |
D | PackedGLEnums_autogen.cpp | 119 return BufferBinding::DispatchIndirect; in FromGLenum() 153 case BufferBinding::DispatchIndirect: in ToGLenum() 193 case BufferBinding::DispatchIndirect: in operator <<()
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D | PackedGLEnums_autogen.h | 52 DispatchIndirect = 4, enumerator
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/external/mesa3d/src/amd/vulkan/layers/ |
D | radv_sqtt_layer.c | 768 EVENT_MARKER(DispatchIndirect, commandBuffer, buffer, offset); in sqtt_CmdDispatchIndirect()
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/external/angle/src/libANGLE/ |
D | State.cpp | 54 {BufferBinding::DispatchIndirect, State::DIRTY_BIT_DISPATCH_INDIRECT_BUFFER_BINDING}, 231 GetBufferBindingSetter<BufferBinding::DispatchIndirect>(), 2945 *params = mBoundBuffers[BufferBinding::DispatchIndirect].id().value; in getIntegerv()
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D | validationES31.cpp | 1422 Buffer *dispatchIndirectBuffer = state.getTargetBuffer(BufferBinding::DispatchIndirect); in ValidateDispatchComputeIndirect()
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D | Context.cpp | 3969 mValidBufferBindings.set(BufferBinding::DispatchIndirect); in updateCaps()
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/external/angle/src/libANGLE/renderer/gl/ |
D | StateManagerGL.cpp | 783 context->getState().getTargetBuffer(gl::BufferBinding::DispatchIndirect); in updateDispatchIndirectBufferBinding() 787 bindBuffer(gl::BufferBinding::DispatchIndirect, bufferGL->getBufferID()); in updateDispatchIndirectBufferBinding() 2531 bindingType == gl::BufferBinding::DispatchIndirect || in validateState()
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D | renderergl_utils.cpp | 2361 case gl::BufferBinding::DispatchIndirect: in GetBufferBindingQuery()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.cpp | 4066 auto *dispatchIndirectBuffer = glState.getTargetBuffer(gl::BufferBinding::DispatchIndirect); in dispatchComputeIndirect() 4082 mDeviceContext->DispatchIndirect(buffer, static_cast<UINT>(indirect)); in dispatchComputeIndirect()
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