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Searched refs:DispatchIndirect (Results 1 – 12 of 12) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DSecondaryCommandBuffer.cpp67 case CommandID::DispatchIndirect: in GetCommandString()
329 case CommandID::DispatchIndirect: in executeCommands()
DSecondaryCommandBuffer.h51 DispatchIndirect, enumerator
1125 initCommand<DispatchIndirectParams>(CommandID::DispatchIndirect); in dispatchIndirect()
DContextVk.cpp4477 gl::Buffer *glBuffer = getState().getTargetBuffer(gl::BufferBinding::DispatchIndirect); in dispatchComputeIndirect()
/external/angle/src/common/
DPackedGLEnums_autogen.cpp119 return BufferBinding::DispatchIndirect; in FromGLenum()
153 case BufferBinding::DispatchIndirect: in ToGLenum()
193 case BufferBinding::DispatchIndirect: in operator <<()
DPackedGLEnums_autogen.h52 DispatchIndirect = 4, enumerator
/external/mesa3d/src/amd/vulkan/layers/
Dradv_sqtt_layer.c768 EVENT_MARKER(DispatchIndirect, commandBuffer, buffer, offset); in sqtt_CmdDispatchIndirect()
/external/angle/src/libANGLE/
DState.cpp54 {BufferBinding::DispatchIndirect, State::DIRTY_BIT_DISPATCH_INDIRECT_BUFFER_BINDING},
231 GetBufferBindingSetter<BufferBinding::DispatchIndirect>(),
2945 *params = mBoundBuffers[BufferBinding::DispatchIndirect].id().value; in getIntegerv()
DvalidationES31.cpp1422 Buffer *dispatchIndirectBuffer = state.getTargetBuffer(BufferBinding::DispatchIndirect); in ValidateDispatchComputeIndirect()
DContext.cpp3969 mValidBufferBindings.set(BufferBinding::DispatchIndirect); in updateCaps()
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp783 context->getState().getTargetBuffer(gl::BufferBinding::DispatchIndirect); in updateDispatchIndirectBufferBinding()
787 bindBuffer(gl::BufferBinding::DispatchIndirect, bufferGL->getBufferID()); in updateDispatchIndirectBufferBinding()
2531 bindingType == gl::BufferBinding::DispatchIndirect || in validateState()
Drenderergl_utils.cpp2361 case gl::BufferBinding::DispatchIndirect: in GetBufferBindingQuery()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp4066 auto *dispatchIndirectBuffer = glState.getTargetBuffer(gl::BufferBinding::DispatchIndirect); in dispatchComputeIndirect()
4082 mDeviceContext->DispatchIndirect(buffer, static_cast<UINT>(indirect)); in dispatchComputeIndirect()