Searched refs:DisplayCGL (Results 1 – 13 of 13) sorted by relevance
7 // DisplayCGL.mm: CGL implementation of egl::Display13 # include "libANGLE/renderer/gl/cgl/DisplayCGL.h"147 DisplayCGL::DisplayCGL(const egl::DisplayState &state)160 DisplayCGL::~DisplayCGL() {}162 egl::Error DisplayCGL::initialize(egl::Display *display)238 void DisplayCGL::terminate()263 egl::Error DisplayCGL::prepareForCall()282 egl::Error DisplayCGL::releaseThread()297 egl::Error DisplayCGL::makeCurrent(egl::Display *display,306 SurfaceImpl *DisplayCGL::createWindowSurface(const egl::SurfaceState &state,[all …]
21 ContextCGL::ContextCGL(DisplayCGL *display, in ContextCGL()41 return GetImplAs<DisplayCGL>(context->getDisplay())->unreferenceDiscreteGPU(); in releaseHighPowerGPU()52 return GetImplAs<DisplayCGL>(context->getDisplay())->referenceDiscreteGPU(); in reacquireHighPowerGPU()62 (void)GetImplAs<DisplayCGL>(context->getDisplay())->unreferenceDiscreteGPU(); in onDestroy()
17 class DisplayCGL; variable24 DisplayCGL *display);30 DisplayCGL *mDisplay;
18 class DisplayCGL; variable23 ContextCGL(DisplayCGL *display,
32 DisplayCGL *displayImpl = GetImplAs<DisplayCGL>(display); in getAttribute()
39 class DisplayCGL : public DisplayGL42 DisplayCGL(const egl::DisplayState &state);43 ~DisplayCGL() override;
20 DisplayCGL *display) in RendererCGL()
26 class DisplayCGL; variable
27 class DisplayCGL; variable
25 # include "libANGLE/renderer/gl/cgl/DisplayCGL.h"
31 return new rx::DisplayCGL(state); in CreateDisplayCGLOrEAGL()46 return new rx::DisplayCGL(state); in CreateDisplayCGLOrEAGL()49 return new rx::DisplayCGL(state); in CreateDisplayCGLOrEAGL()
46 [DisplayCGL](../src/libANGLE/renderer/gl/cgl/DisplayCGL.mm).
187 "cgl/DisplayCGL.h",188 "cgl/DisplayCGL.mm",