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Searched refs:DisplayD3D (Results 1 – 13 of 13) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDisplayD3D.cpp164 DisplayD3D::DisplayD3D(const egl::DisplayState &state) : DisplayImpl(state), mRenderer(nullptr) {} in DisplayD3D() function in rx::DisplayD3D
166 SurfaceImpl *DisplayD3D::createWindowSurface(const egl::SurfaceState &state, in createWindowSurface()
174 SurfaceImpl *DisplayD3D::createPbufferSurface(const egl::SurfaceState &state, in createPbufferSurface()
181 SurfaceImpl *DisplayD3D::createPbufferFromClientBuffer(const egl::SurfaceState &state, in createPbufferFromClientBuffer()
190 SurfaceImpl *DisplayD3D::createPixmapSurface(const egl::SurfaceState &state, in createPixmapSurface()
198 ImageImpl *DisplayD3D::createImage(const egl::ImageState &state, in createImage()
206 DeviceImpl *DisplayD3D::createDevice() in createDevice()
211 rx::ContextImpl *DisplayD3D::createContext(const gl::State &state, in createContext()
221 StreamProducerImpl *DisplayD3D::createStreamProducerD3DTexture( in createStreamProducerD3DTexture()
229 ExternalImageSiblingImpl *DisplayD3D::createExternalImageSibling(const gl::Context *context, in createExternalImageSibling()
[all …]
DSwapChainD3D.h37 class DisplayD3D; variable
49 virtual EGLint resize(DisplayD3D *displayD3D,
52 virtual EGLint reset(DisplayD3D *displayD3D,
56 virtual EGLint swapRect(DisplayD3D *displayD3D,
DSurfaceD3D.cpp213 DisplayD3D *displayD3D = GetImplAs<DisplayD3D>(display); in resetSwapChain()
224 egl::Error SurfaceD3D::resizeSwapChain(DisplayD3D *displayD3D, in resizeSwapChain()
250 egl::Error SurfaceD3D::resetSwapChain(DisplayD3D *displayD3D, in resetSwapChain()
277 egl::Error SurfaceD3D::swapRect(DisplayD3D *displayD3D, in swapRect()
318 egl::Error SurfaceD3D::checkForOutOfDateSwapChain(DisplayD3D *displayD3D) in checkForOutOfDateSwapChain()
361 DisplayD3D *displayD3D = GetImplAs<DisplayD3D>(context->getDisplay()); in swap()
371 DisplayD3D *displayD3D = GetImplAs<DisplayD3D>(context->getDisplay()); in postSubBuffer()
DSurfaceD3D.h22 class DisplayD3D; variable
64 egl::Error checkForOutOfDateSwapChain(DisplayD3D *displayD3D);
85 egl::Error swapRect(DisplayD3D *displayD3D, EGLint x, EGLint y, EGLint width, EGLint height);
86 egl::Error resetSwapChain(DisplayD3D *displayD3D, int backbufferWidth, int backbufferHeight);
87 egl::Error resizeSwapChain(DisplayD3D *displayD3D, int backbufferWidth, int backbufferHeight);
DDisplayD3D.h22 class DisplayD3D : public DisplayImpl, public d3d::Context
25 DisplayD3D(const egl::DisplayState &state);
DBUILD.gn19 "DisplayD3D.cpp",
20 "DisplayD3D.h",
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.h34 EGLint resize(DisplayD3D *displayD3D, EGLint backbufferWidth, EGLint backbufferHeight) override;
35 EGLint reset(DisplayD3D *displayD3D,
39 EGLint swapRect(DisplayD3D *displayD3D,
66 angle::Result initPassThroughResources(DisplayD3D *displayD3D);
70 EGLint resetOffscreenBuffers(DisplayD3D *displayD3D, int backbufferWidth, int backbufferHeight);
71 EGLint resetOffscreenColorBuffer(DisplayD3D *displayD3D,
74 EGLint resetOffscreenDepthBuffer(DisplayD3D *displayD3D,
80 EGLint copyOffscreenToBackbuffer(DisplayD3D *displayD3D,
85 EGLint present(DisplayD3D *displayD3D, EGLint x, EGLint y, EGLint width, EGLint height);
DSwapChain11.cpp158 EGLint SwapChain11::resetOffscreenBuffers(DisplayD3D *displayD3D, in resetOffscreenBuffers()
183 EGLint SwapChain11::resetOffscreenColorBuffer(DisplayD3D *displayD3D, in resetOffscreenColorBuffer()
375 EGLint SwapChain11::resetOffscreenDepthBuffer(DisplayD3D *displayD3D, in resetOffscreenDepthBuffer()
465 EGLint SwapChain11::resize(DisplayD3D *displayD3D, EGLint backbufferWidth, EGLint backbufferHeight) in resize()
581 EGLint SwapChain11::reset(DisplayD3D *displayD3D, in reset()
677 angle::Result SwapChain11::initPassThroughResources(DisplayD3D *displayD3D) in initPassThroughResources()
782 EGLint SwapChain11::swapRect(DisplayD3D *displayD3D, in swapRect()
808 EGLint SwapChain11::copyOffscreenToBackbuffer(DisplayD3D *displayD3D, in copyOffscreenToBackbuffer()
896 EGLint SwapChain11::present(DisplayD3D *displayD3D, EGLint x, EGLint y, EGLint width, EGLint height) in present()
DStateManager11.h25 class DisplayD3D; variable
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DSwapChain9.h33 EGLint resize(DisplayD3D *displayD3D, EGLint backbufferWidth, EGLint backbufferHeight) override;
34 EGLint reset(DisplayD3D *displayD3D,
38 EGLint swapRect(DisplayD3D *displayD3D,
DSwapChain9.cpp88 EGLint SwapChain9::resize(DisplayD3D *displayD3D, int backbufferWidth, int backbufferHeight) in resize()
94 EGLint SwapChain9::reset(DisplayD3D *displayD3D, in reset()
278 EGLint SwapChain9::swapRect(DisplayD3D *displayD3D, EGLint x, EGLint y, EGLint width, EGLint height) in swapRect()
/external/angle/doc/
DDevSetup.md131 1. Open `src/libANGLE/renderer/d3d/DisplayD3D.cpp`
/external/angle/src/libANGLE/
DDisplay.cpp124 impl = new rx::DisplayD3D(state); in CreateDisplayFromDevice()
273 impl = new rx::DisplayD3D(state); in CreateDisplayFromAttribs()