Searched refs:DrawAndCheck (Results 1 – 2 of 2) sorted by relevance
244 is_ok &= DrawAndCheck(false); in iterate()247 is_ok &= DrawAndCheck(true); in iterate()547 bool EnableDisableAttributesTest::DrawAndCheck(bool bind_even_or_odd) in DrawAndCheck() function in gl4cts::DirectStateAccess::VertexArrays::EnableDisableAttributesTest836 is_ok &= DrawAndCheck(); in iterate()1116 bool ElementBufferTest::DrawAndCheck() in DrawAndCheck() function in gl4cts::DirectStateAccess::VertexArrays::ElementBufferTest1277 is_ok &= DrawAndCheck(); in iterate()1283 is_ok &= DrawAndCheck(); in iterate()1648 bool VertexBuffersTest::DrawAndCheck() in DrawAndCheck() function in gl4cts::DirectStateAccess::VertexArrays::VertexBuffersTest1818 is_ok &= DrawAndCheck<glw::GLfloat>(i, false); in iterate()1823 is_ok &= DrawAndCheck<glw::GLfloat>(i, false); in iterate()[all …]
4093 bool DrawAndCheck(bool bind_even_or_odd);4149 bool DrawAndCheck();4203 bool DrawAndCheck();4284 bool DrawAndCheck(glw::GLint size, bool normalized);4339 bool DrawAndCheck();